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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "video/video_decoder.h"
// TODO: Enable once VOB + AC3 support is implemented
#if 0
//#ifdef USE_MPEG2
#include "video/mpegps_decoder.h"
#endif
#include "engines/util.h"
#include "graphics/surface.h"
#include "zvision/zvision.h"
#include "zvision/core/clock.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/subtitles.h"
#include "zvision/video/rlf_decoder.h"
#include "zvision/video/zork_avi_decoder.h"
namespace ZVision {
Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
Common::String tmpFileName = fileName;
tmpFileName.toLowercase();
Video::VideoDecoder *animation = NULL;
if (tmpFileName.hasSuffix(".rlf"))
animation = new RLFDecoder();
else if (tmpFileName.hasSuffix(".avi"))
animation = new ZorkAVIDecoder();
// TODO: Enable once VOB + AC3 support is implemented
#if 0
//#ifdef USE_MPEG2
else if (tmpFileName.hasSuffix(".vob"))
animation = new Video::MPEGPSDecoder();
#endif
else
error("Unknown suffix for animation %s", fileName.c_str());
Common::File *_file = getSearchManager()->openFile(tmpFileName);
if (!_file)
error("Error opening %s", tmpFileName.c_str());
bool loaded = animation->loadStream(_file);
if (!loaded)
error("Error loading animation %s", tmpFileName.c_str());
return animation;
}
void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
Common::Rect dst = destRect;
// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
if (dst.isEmpty())
dst = Common::Rect(vid.getWidth(), vid.getHeight());
Graphics::Surface *scaled = NULL;
if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height()) {
scaled = new Graphics::Surface;
scaled->create(dst.width(), dst.height(), vid.getPixelFormat());
}
uint16 x = _workingWindow.left + dst.left;
uint16 y = _workingWindow.top + dst.top;
uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);
_clock.stop();
vid.start();
_videoIsPlaying = true;
// Only continue while the video is still playing
while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
// Check for engine quit and video stop key presses
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_KEYDOWN:
switch (_event.kbd.keycode) {
case Common::KEYCODE_q:
if (_event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
break;
case Common::KEYCODE_SPACE:
if (skippable) {
vid.stop();
}
break;
default:
break;
}
default:
break;
}
}
if (vid.needsUpdate()) {
const Graphics::Surface *frame = vid.decodeNextFrame();
if (sub && showSubs)
sub->process(vid.getCurFrame());
if (frame) {
if (scaled) {
_renderManager->scaleBuffer(frame->getPixels(), scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, scaled->w, scaled->h);
frame = scaled;
}
Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
_renderManager->copyToScreen(*frame, rect, 0, 0);
_renderManager->processSubs(0);
}
}
// Always update the screen so the mouse continues to render
_system->updateScreen();
_system->delayMillis(vid.getTimeToNextFrame() / 2);
}
_videoIsPlaying = false;
_clock.start();
if (scaled) {
scaled->free();
delete scaled;
}
}
} // End of namespace ZVision
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