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class GameDetecter {
public:
int detectMain(int argc, char **argv);
void parseCommandLine(int argc, char **argv);
bool detectGame(void);
char *getGameName(void);
bool _fullScreen;
uint16 _debugMode;
uint16 _noSubtitles;
uint16 _bootParam;
unsigned int _scale;
char *_gameDataPath;
int _gameTempo;
void *_soundEngine;
int _midi_driver;
int _videoMode;
char *_exe_name;
byte _gameId;
const char *_gameText;
uint32 _features;
uint16 _soundCardType;
};
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