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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
class GameDetector {
public:
int detectMain(int argc, char **argv);
void parseCommandLine(int argc, char **argv);
bool detectGame(void);
char *getGameName(void);
bool _fullScreen;
bool _restore;
byte _gameId;
bool _simon;
bool _use_adlib;
byte _music_volume;
byte _sfx_volume;
bool _mt32emulate;
uint16 _debugMode;
uint16 _noSubtitles;
uint16 _bootParam;
uint16 _soundCardType;
char *_gameDataPath;
int _gameTempo;
int _midi_driver;
char *_exe_name;
const char *_gameText;
uint32 _features;
int _gfx_driver;
int _gfx_mode;
int _scummVersion;
int _cdrom;
int parseGraphicsMode(const char *s);
bool parseMusicDriver(const char *s);
public:
OSystem *createSystem();
MidiDriver *createMidi();
};
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