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#ifndef DRIVER_VGA
#define DRIVER_VGA
#include "video.h"
namespace Gob {
class VGAVideoDriver : public VideoDriver {
public:
VGAVideoDriver() {}
virtual ~VGAVideoDriver() {}
void drawSprite(SurfaceDesc *source, SurfaceDesc *dest, int16 left, int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp);
void fillRect(SurfaceDesc *dest, int16 left, int16 top, int16 right, int16 bottom, byte color);
void putPixel(int16 x, int16 y, byte color, SurfaceDesc *dest);
void drawLetter(char item, int16 x, int16 y, FontDesc *fontDesc, byte color1, byte color2, byte transp, SurfaceDesc *dest);
void drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1, int16 y1, byte color);
void drawPackedSprite(byte *sprBuf, int16 width, int16 height, int16 x, int16 y, byte transp, SurfaceDesc *dest);
};
}
#endif
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