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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/dataio.h"
#include "gob/global.h"
#include "gob/init.h"
#include "gob/video.h"
#include "gob/sound.h"
#include "gob/timer.h"
#include "gob/sound.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/util.h"
#include "gob/cdrom.h"
namespace Gob {
void game_start(void);
extern int16 debugFlag;
extern int16 inVM;
extern int16 colorCount;
PalDesc *init_palDesc;
static const char *init_fontNames[] =
{ "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
void init_findBestCfg(void) {
videoMode = VIDMODE_VGA;
useMouse = mousePresent;
if (presentSound & BLASTER_FLAG)
soundFlags = BLASTER_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (presentSound & PROAUDIO_FLAG)
soundFlags = PROAUDIO_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (presentSound & ADLIB_FLAG)
soundFlags = ADLIB_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (presentSound & INTERSOUND_FLAG)
soundFlags = INTERSOUND_FLAG | SPEAKER_FLAG;
else if (presentSound & SPEAKER_FLAG)
soundFlags = SPEAKER_FLAG;
else
soundFlags = 0;
}
void init_soundVideo(int32 smallHeap, int16 flag) {
if (videoMode != 0x13 && videoMode != 0)
error("init_soundVideo: Video mode 0x%x is not supported!",
videoMode);
pFileHandler = 0;
//if ((flag & 4) == 0)
// vid_findVideo();
mousePresent = 1;
inVM = 0;
presentSound = 0; // FIXME: sound is not supported yet
sprAllocated = 0;
filesCount = 0;
timer_enableTimer();
// snd_setResetTimerFlag(debugFlag); // TODO
if (videoMode == 0x13)
colorCount = 256;
fastComputer = 1;
pPaletteDesc = &paletteStruct;
pPaletteDesc->vgaPal = vgaPalette;
pPaletteDesc->unused1 = unusedPalette1;
pPaletteDesc->unused2 = unusedPalette2;
pPrimarySurfDesc = &primarySurfDesc;
if (videoMode != 0)
vid_initSurfDesc(videoMode, 320, 200, PRIMARY_SURFACE);
if (soundFlags & MIDI_FLAG) {
soundFlags &= presentSound;
if (presentSound & ADLIB_FLAG)
soundFlags |= MIDI_FLAG;
} else {
soundFlags &= presentSound;
}
}
void init_cleanup(void) {
if (debugFlag == 0)
timer_disableTimer();
vid_freeDriver();
if (curPrimaryDesc != 0) {
vid_freeSurfDesc(curPrimaryDesc);
vid_freeSurfDesc(allocatedPrimary);
allocatedPrimary = 0;
curPrimaryDesc = 0;
}
pPrimarySurfDesc = 0;
if (snd_cleanupFunc != 0 && snd_playingSound != 0) {
(*snd_cleanupFunc) (0);
snd_cleanupFunc = 0;
}
snd_speakerOff();
data_closeDataFile();
if (filesCount != 0)
error("init_cleanup: Error! Opened files lef: %d", filesCount);
if (sprAllocated != 0)
error("init_cleanup: Error! Allocated sprites left: %d",
sprAllocated);
if (allocatedBlocks[0] != 0)
error("init_cleanup: Error! Allocated blocks in heap 0 left: %d",
allocatedBlocks[0]);
if (allocatedBlocks[1] != 0)
error("init_cleanup: Error! Allocated blocks in heap 1 left: %d",
allocatedBlocks[1]);
snd_stopSound(0);
keyboard_release();
//free(heapHeads);
g_system->quit();
}
/*static void init_hardErrHandler(void) {
hardretn(-1);
}*/
void init_initGame(char *totName) {
int16 handle2;
int16 i;
int16 handle;
char *infBuf;
char *infPtr;
char *infEnd;
int16 j;
char buffer[20];
int32 varsCount;
/*
src = byte ptr -2Eh
var_1A = word ptr -1Ah
var_18 = word ptr -18h
var_16 = dword ptr -16h
var_12 = word ptr -12h
var_10 = word ptr -10h
handle2 = word ptr -0Eh
fileHandle = word ptr -0Ch
numFromTot = word ptr -0Ah
memAvail = dword ptr -6
memBlocks = word ptr -2*/
disableVideoCfg = 0x11;
disableMouseCfg = 0x15;
//reqRAMParag = 570;
//requiredSpace = 10;
strcpy(batFileName, "go");
init_soundVideo(1000, 1);
handle2 = data_openData("intro.stk");
if (handle2 >= 0) {
data_closeData(handle2);
data_openDataFile("intro.stk");
}
util_initInput();
vid_setHandlers();
vid_initPrimary(videoMode);
// harderr(&init_hardErrHandler);
mouseXShift = 1;
mouseYShift = 1;
game_totTextData = 0;
game_totFileData = 0;
game_totResourceTable = 0;
inter_variables = 0;
init_palDesc = (PalDesc *)malloc(12);
if (videoMode != 0x13)
error("init_initGame: Only 0x13 video mode is supported!");
init_palDesc->vgaPal = draw_vgaPalette;
init_palDesc->unused1 = draw_unusedPalette1;
init_palDesc->unused2 = draw_unusedPalette2;
vid_setFullPalette(init_palDesc);
for (i = 0; i < 4; i++)
draw_fonts[i] = 0;
handle = data_openData("intro.inf");
if (handle < 0) {
for (i = 0; i < 4; i++) {
handle2 = data_openData(init_fontNames[i]);
if (handle2 >= 0) {
data_closeData(handle2);
draw_fonts[i] =
util_loadFont(init_fontNames[i]);
}
}
} else {
data_closeData(handle);
infPtr = data_getData("intro.inf");
infBuf = infPtr;
infEnd = infBuf + data_getDataSize("intro.inf");
for (i = 0; i < 4; i++, infPtr++) {
for (j = 0; *infPtr >= ' ' && infPtr != infEnd;
j++, infPtr++)
buffer[j] = *infPtr;
buffer[j] = 0;
strcat(buffer, ".let");
handle2 = data_openData(buffer);
if (handle2 >= 0) {
data_closeData(handle2);
draw_fonts[i] = util_loadFont(buffer);
}
if (infPtr == infEnd)
break;
infPtr++;
if (infPtr == infEnd)
break;
}
free(infBuf);
}
if (totName != 0) {
strcpy(buffer, totName);
strcat(buffer, ".tot");
} else {
strcpy(buffer, "intro.tot");
}
handle = data_openData(buffer);
if (handle >= 0) {
// Get variables count
data_seekData(handle, 0x2c, SEEK_SET);
data_readData(handle, (char *)&varsCount, 4);
varsCount = FROM_LE_32(varsCount);
data_closeData(handle);
inter_variables = (char *)malloc(varsCount * 4);
memset(inter_variables, 0, varsCount * 4);
strcpy(game_curTotFile, buffer);
cd_testCD(1, "GOB");
cd_readLIC("gob.lic");
game_start();
cd_stopPlaying();
cd_freeLICbuffer();
free(inter_variables);
free(game_totFileData);
free(game_totTextData);
free(game_totResourceTable);
}
for (i = 0; i < 4; i++) {
if (draw_fonts[i] != 0)
util_freeFont(draw_fonts[i]);
}
free(init_palDesc);
data_closeDataFile();
vid_initPrimary(-1);
init_cleanup();
}
} // End of namespace Gob
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