1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef GOB_MULT_H
#define GOB_MULT_H
#include "gob/sound.h"
namespace Gob {
class Mult {
public:
#pragma START_PACK_STRUCTS
struct Mult_AnimData {
int8 animation;
int8 layer;
int8 frame;
int8 animType;
int8 order;
int8 isPaused;
int8 isStatic;
int8 maxTick;
int8 unknown;
int8 newLayer;
int8 newAnimation;
byte intersected;
int8 newCycle;
} GCC_PACK;
struct Mult_Object {
int32 *pPosX;
int32 *pPosY;
Mult_AnimData *pAnimData;
int16 tick;
int16 lastLeft;
int16 lastRight;
int16 lastTop;
int16 lastBottom;
};
struct Mult_StaticKey {
int16 frame;
int16 layer;
} GCC_PACK;
struct Mult_AnimKey {
int16 frame;
int16 layer;
int16 posX;
int16 posY;
int16 order;
} GCC_PACK;
struct Mult_TextKey {
int16 frame;
int16 cmd;
int16 unknown0[9];
int16 index;
int16 unknown1[2];
} GCC_PACK;
struct Mult_PalKey {
int16 frame;
int16 cmd;
int16 rates[4];
int16 unknown0;
int16 unknown1;
int8 subst[16][4];
} GCC_PACK;
struct Mult_PalFadeKey {
int16 frame;
int16 fade;
int16 palIndex;
int8 flag;
} GCC_PACK;
struct Mult_SndKey {
int16 frame;
int16 cmd;
int16 freq;
int16 channel;
int16 repCount;
int16 resId;
int16 soundIndex;
} GCC_PACK;
#pragma END_PACK_STRUCTS
// Globals
Mult_Object *_objects;
int16 *_renderData;
int16 _objCount;
Video::SurfaceDesc *_underAnimSurf;
char *_multData;
int16 _frame;
char _doPalSubst;
int16 _counter;
int16 _frameRate;
int32 *_animArrayX;
int32 *_animArrayY;
Mult_AnimData *_animArrayData;
int16 _index;
// Static keys
int16 _staticKeysCount;
Mult_StaticKey *_staticKeys;
int16 _staticIndices[10];
// Anim keys
Mult_AnimKey *_animKeys[4];
int16 _animKeysCount[4];
int16 _animLayer;
int16 _animIndices[10];
// Text keys
int16 _textKeysCount;
Mult_TextKey *_textKeys;
int16 _frameStart;
// Palette keys
int16 _palKeyIndex;
int16 _palKeysCount;
Mult_PalKey *_palKeys;
Video::Color *_oldPalette;
Video::Color _palAnimPalette[256];
int16 _palAnimKey;
int16 _palAnimIndices[4];
int16 _palAnimRed[4];
int16 _palAnimGreen[4];
int16 _palAnimBlue[4];
// Palette fading
Mult_PalFadeKey *_palFadeKeys;
int16 _palFadeKeysCount;
char _palFadingRed;
char _palFadingGreen;
char _palFadingBlue;
char _animDataAllocated;
char *_dataPtr;
int16 _staticLoaded[10];
int16 _animLoaded[10];
int16 _sndSlotsCount;
// Sound keys
int16 _sndKeysCount;
Mult_SndKey *_sndKeys;
void zeroMultData(void);
void loadMult(int16 resId);
void freeMultKeys(void);
void checkFreeMult(void);
void playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse);
void animate(void);
void interGetObjAnimSize(void);
void interInitMult(void);
void freeMult(void);
void interLoadMult(void);
void freeAll(void);
void initAll(void);
void playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
int16 channel);
Mult(GobEngine *vm);
protected:
Video::Color _fadePal[5][16];
GobEngine *_vm;
char drawStatics(char stop);
void drawAnims(void);
void drawText(char *pStop, char *pStopNoClear);
char prepPalAnim(char stop);
void doPalAnim(void);
char doFadeAnim(char stop);
char doSoundAnim(char stop);
};
} // End of namespace Gob
#endif /* __MULT_H */
|