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/*
** Gobliiins 1
** Original game by CoktelVision
**
** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
**
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/video.h"
#include "gob/resource.h"
#include "gob/debug.h"
namespace Gob {
char *resourceBuf = 0;
static char *resourcePtr;
void res_Free(void) {
if (resourceBuf != 0) {
free(resourceBuf);
resourceBuf = 0;
}
}
void res_Init(void) {
int16 handle;
int16 fileSize;
struct stat statBuf;
handle = open("ALL.ASK", O_RDONLY);
if (handle < 0) {
error("ALL.ASK is missing.");
}
if (stat("ALL.ASK", &statBuf) == -1)
error("res_Init: Error with stat()\n");
fileSize = statBuf.st_size;
resourceBuf = (char *)malloc(fileSize * 4);
read(handle, resourceBuf, fileSize);
close(handle);
}
void res_Search(char resid) {
int16 lang;
if (resourceBuf == 0)
res_Init();
lang = (language == 5) ? 2 : language;
resourcePtr = resourceBuf;
while (*resourcePtr != '#') {
if (resourcePtr[0] == '@' && resourcePtr[1] == resid &&
((int16)lang + '0') == (int16)resourcePtr[2]) {
resourcePtr += 5;
return;
}
resourcePtr++;
}
resourcePtr = resourceBuf;
while (resourcePtr[0] != '#') {
if (resourcePtr[0] == '@' && resourcePtr[1] == resid) {
resourcePtr += 5;
return;
}
resourcePtr++;
}
return;
}
void res_Get(char *buf) {
int16 i = 0;
while (1) {
if (*resourcePtr == '\r')
resourcePtr++;
if (*resourcePtr == '\n') {
resourcePtr++;
break;
}
buf[i] = *resourcePtr;
i++;
resourcePtr++;
}
buf[i] = 0;
}
} // End of namespace Gob
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