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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* @file
* Image decoder used in engines:
* - hugo
* - mohawk
*/
#ifndef GRAPHICS_DECODERS_BMP_H
#define GRAPHICS_DECODERS_BMP_H
#include "common/scummsys.h"
#include "common/str.h"
#include "graphics/decoders/image_decoder.h"
namespace Common{
class SeekableReadStream;
}
namespace Graphics {
struct PixelFormat;
struct Surface;
class BitmapDecoder : public ImageDecoder {
public:
BitmapDecoder();
virtual ~BitmapDecoder();
// ImageDecoder API
void destroy();
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual const Surface *getSurface() const { return _surface; }
const byte *getPalette() const { return _palette; }
private:
Surface *_surface;
byte *_palette;
};
} // End of namespace Graphics
#endif
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