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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GRAPHICS_FONTS_BDF_H
#define GRAPHICS_FONTS_BDF_H
#include "common/system.h"
#include "common/types.h"
#include "graphics/font.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
struct BdfBoundingBox {
uint8 width, height;
int8 xOffset, yOffset;
};
struct BdfFontData {
int maxAdvance;
int height;
BdfBoundingBox defaultBox;
int ascent;
int firstCharacter;
int defaultCharacter;
int numCharacters;
const byte *const *bitmaps;
const byte *advances;
const BdfBoundingBox *boxes;
};
class BdfFont : public Font {
public:
BdfFont(const BdfFontData &data, DisposeAfterUse::Flag dispose);
~BdfFont();
virtual int getFontHeight() const;
virtual int getMaxCharWidth() const;
virtual int getCharWidth(uint32 chr) const;
virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const;
static BdfFont *loadFont(Common::SeekableReadStream &stream);
static bool cacheFontData(const BdfFont &font, const Common::String &filename);
static BdfFont *loadFromCache(Common::SeekableReadStream &stream);
private:
int mapToIndex(uint32 ch) const;
const BdfFontData _data;
const DisposeAfterUse::Flag _dispose;
};
#define DEFINE_FONT(n) \
const BdfFont *n = 0; \
void create_##n() { \
n = new BdfFont(desc, DisposeAfterUse::NO); \
}
#define FORWARD_DECLARE_FONT(n) \
extern const BdfFont *n; \
extern void create_##n()
#define INIT_FONT(n) \
create_##n()
} // End of namespace Graphics
#endif
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