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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_WINFONT_H
#define GRAPHICS_WINFONT_H
#include "common/str.h"
#include "graphics/font.h"
namespace Common {
class SeekableReadStream;
class WinResources;
}
namespace Graphics {
struct WinFontDirEntry {
WinFontDirEntry() {}
WinFontDirEntry(const Common::String &name, uint16 p) : faceName(name), points(p) {}
// This is really just a simple identifier to match a directory entry with
// If need-be, we can add other things to check such as italics and strikethrough, etc.
Common::String faceName;
uint16 points;
};
class WinFont : public Font {
public:
WinFont();
~WinFont();
/**
* Open a font with a name in an FON file.
*
* If dirEntry is not given, the first font in the FONTDIR will be loaded
*/
bool loadFromFON(const Common::String &fileName, const WinFontDirEntry &dirEntry = WinFontDirEntry());
/** Open a font from an FNT file */
bool loadFromFNT(const Common::String &fileName);
/** Close this font */
void close();
// Font API
int getFontHeight() const { return _pixHeight; }
int getMaxCharWidth() const { return _maxWidth; }
int getCharWidth(uint32 chr) const;
void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const;
private:
bool loadFromEXE(Common::WinResources *exe, const Common::String &fileName, const WinFontDirEntry &dirEntry);
uint32 getFontIndex(Common::SeekableReadStream &stream, const WinFontDirEntry &dirEntry);
bool loadFromFNT(Common::SeekableReadStream &stream);
char indexToCharacter(uint16 index) const;
uint16 characterToIndex(uint32 character) const;
uint16 _pixHeight;
uint16 _maxWidth;
byte _firstChar;
byte _lastChar;
byte _defaultChar;
uint16 _glyphCount;
struct GlyphEntry {
GlyphEntry() { bitmap = 0; }
~GlyphEntry() { delete[] bitmap; }
uint16 charWidth;
uint32 offset;
byte *bitmap;
} *_glyphs;
};
} // End of namespace Graphics
#endif
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