1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// This file re-generates 'larryScale_generated.cpp'.
// To run it, install Node 8.0+, then run 'node larryScale_generator.js'.
const fs = require('fs');
// Compass directions
const Direction = {
W: 0,
NW: 1,
N: 2,
NE: 3,
E: 4,
SE: 5,
S: 6,
SW: 7,
sanitize(direction) {
return ((direction % 8) + 8) % 8;
}
};
function getVector(direction) {
switch (direction) {
case Direction.W: return [-1, 0];
case Direction.NW: return [-1, -1];
case Direction.N: return [0, -1];
case Direction.NE: return [1, -1];
case Direction.E: return [1, 0];
case Direction.SE: return [1, 1];
case Direction.S: return [0, 1];
case Direction.SW: return [-1, 1];
default:
throw new Error(`Invalid direction: ${direction}`);
}
}
// An equality matrix is a combination of eight Boolean flags indicating whether
// each of the surrounding pixels has the same color as the central pixel.
//
// +-----------+-----------+-----------+
// | NW = 0x02 | N = 0x04 | NE = 0x08 |
// +-----------+-----------+-----------+
// | W = 0x01 | Reference | E = 0x10 |
// +-----------+-----------+-----------+
// | SW = 0x80 | S = 0x40 | SE = 0x20 |
// +-----------+-----------+-----------+
class EqualityMatrix {
constructor(value) {
this.value = value;
}
get(direction) {
const mask = 0x01 << Direction.sanitize(direction);
return (this.value & mask) != 0;
}
set(direction, flag) {
const mask = 0x01 << Direction.sanitize(direction);
this.value = this.value & ~mask | (flag ? mask : 0x00);
}
get w() { return this.get(Direction.W); }
set w(flag) { this.set(Direction.W, flag); }
get nw() { return this.get(Direction.NW); }
set nw(flag) { this.set(Direction.NW, flag); }
get n() { return this.get(Direction.N); }
set n(flag) { this.set(Direction.N, flag); }
get ne() { return this.get(Direction.NE); }
set ne(flag) { this.set(Direction.NE, flag); }
get e() { return this.get(Direction.E); }
set e(flag) { this.set(Direction.E, flag); }
get se() { return this.get(Direction.SE); }
set se(flag) { this.set(Direction.SE, flag); }
get s() { return this.get(Direction.S); }
set s(flag) { this.set(Direction.S, flag); }
get sw() { return this.get(Direction.SW); }
set sw(flag) { this.set(Direction.SW, flag); }
toBraille() {
return getBrailleColumn(this.nw, this.w, this.sw)
+ getBrailleColumn(this.n, true, this.s)
+ getBrailleColumn(this.ne, this.e, this.se);
}
}
function getBrailleColumn(top, middle, bottom) {
const codepoint = 0x2800 | (top ? 1 : 0) | (middle ? 2 : 0) | (bottom ? 4 : 0);
return String.fromCodePoint(codepoint);
}
function indent(string, tabCount = 1) {
const indentation = '\t'.repeat(tabCount);
return string
.split(/\r?\n/)
.map(s => indentation + s)
.join('\n');
}
function toHex(number, minLength = 2) {
const hex = number.toString(16);
const padding = '0'.repeat(Math.max(minLength - hex.length, 0));
return `0x${padding}${hex}`;
}
function generateCaseLabel(matrix) {
return `case ${toHex(matrix.value)} /*${matrix.toBraille()}*/:`
}
function generateCaseBlock(matrixes, body) {
const maxLabelsPerLine = 8;
const labels = matrixes
.map(generateCaseLabel)
.reduce((a, b, index) => a + ((index % maxLabelsPerLine === 0) ? '\n' : '\t') + b);
return `${labels}\n${indent(body)}`;
}
function generateSwitchBlock(variableName, getCaseBody) {
const matrixesByBody = new Map();
for (let value = 0; value <= 0xFF; value++) {
const matrix = new EqualityMatrix(value);
const body = getCaseBody(matrix);
if (!matrixesByBody.has(body)) {
matrixesByBody.set(body, []);
}
matrixesByBody.get(body).push(matrix);
}
const orderedPairs = [...matrixesByBody.entries()]
// For readability: order cases by increasing code length
.sort((a, b) => a[0].length - b[0].length);
const switchStatements = orderedPairs
.map(([body, matrixes]) => generateCaseBlock(matrixes, body))
.join('\n');
const comment = '// Note: There is a case label for every possible value, so we don\'t need a default label, but one is added to avoid any compiler warnings.';
return `${comment}\nswitch (${variableName}) {\ndefault: ${switchStatements}\n}`;
}
const PixelType = {
// Pixel is part of a line
LINE: 'line',
// Pixel is part of a fill
FILL: 'fill',
// Pixel is part of a line *or* a fill
INDETERMINATE: 'indeterminate'
};
function getPixelType(matrix) {
// Single pixels are fills
if (matrix.value === 0) return PixelType.FILL;
// 2x2 blocks are fills
if (
(matrix.n && matrix.ne && matrix.e)
|| (matrix.e && matrix.se && matrix.s)
|| (matrix.s && matrix.sw && matrix.w)
|| (matrix.w && matrix.nw && matrix.n)
) return PixelType.FILL;
// A pixel adjacent to a 2x2 block is a fill.
// This requires reading out of the matrix, so we can't be sure.
if (
(matrix.n && matrix.ne)
|| (matrix.ne && matrix.e)
|| (matrix.e && matrix.se)
|| (matrix.se && matrix.s)
|| (matrix.s && matrix.sw)
|| (matrix.sw && matrix.w)
|| (matrix.w && matrix.nw)
|| (matrix.nw && matrix.n)
) return PixelType.INDETERMINATE;
// Everything else is part of a line
return PixelType.LINE;
}
function isPowerOfTwo(number) {
return Math.log2(number) % 1 === 0;
}
// Upscales a line pixel to 2x2.
// Returns a 4-element array of Booleans in order top-left, top-right, bottom-left, bottom-right.
// Each Boolean indicates whether the upscaled pixel should be filled with the original color.
function getLineUpscaleFlags(matrix) {
// The rules for upscaling lines are *not* symmetrical but biased toward the left
// Special rules for upscaling smooth angled lines
switch (matrix.value) {
case 0x34 /*⠀⠃⠆*/:
return [false, true, false, false]; // [ ▀]
case 0x58 /*⠀⠆⠃*/:
return [false, false, false, true]; // [ ▄]
case 0x43 /*⠃⠆⠀*/:
return [false, false, true, false]; // [▄ ]
case 0x61 /*⠂⠆⠄*/:
return [false, false, true, false]; // [▄ ]
case 0x16 /*⠁⠃⠂*/:
return [false, true, false, false]; // [ ▀]
case 0xD0 /*⠄⠆⠂*/:
return [false, false, false, true]; // [ ▄]
case 0x24 /*⠀⠃⠄*/:
case 0x48 /*⠀⠆⠁*/:
return [false, true, false, true]; // [ █]
case 0x21 /*⠂⠂⠄*/:
case 0x90 /*⠄⠂⠂*/:
return [false, false, true, true]; // [▄▄]
case 0x50 /*⠀⠆⠂*/:
return [true, true, true, false]; // [█▀]
}
// Generic rules for upscaling lines
// Ignore diagonals next to fully-adjacent pixels
matrix = new EqualityMatrix(matrix.value);
if (matrix.w) {
matrix.sw = matrix.nw = false;
}
if (matrix.n) {
matrix.nw = matrix.ne = false;
}
if (matrix.e) {
matrix.ne = matrix.se = false;
}
if (matrix.s) {
matrix.se = matrix.sw = false;
}
// Mirror single lines
if (isPowerOfTwo(matrix.value)) {
matrix.value |= (matrix.value << 4) | (matrix.value >> 4);
}
return [
matrix.w || matrix.nw || matrix.n,
matrix.ne || matrix.e,
matrix.s || matrix.sw,
matrix.se
];
}
// Upscales a fill pixel to 2x2.
// Same result format as getLineUpscaleFlags.
function getFillUpscaleFlags(matrix) {
// The rules for upscaling fills are *not* symmetrical but biased toward the top-left
// Special rules for upscaling cornered fills
switch (matrix.value) {
case 0xE1 /*⠆⠆⠄*/:
return [false, false, true, true]; // [▄▄]
case 0x0F /*⠃⠃⠁*/:
return [true, true, false, false]; // [▀▀]
case 0xC3 /*⠇⠆⠀*/:
case 0x87 /*⠇⠃⠀*/:
return [true, false, true, false]; // [█ ]
}
// Generic rules for upscaling fills
if (!matrix.s && !matrix.se && !matrix.e && (matrix.sw || matrix.ne)) {
return [true, true, true, false]; // [█▀]
} else if (!matrix.n && !matrix.ne && !matrix.e && (matrix.nw || matrix.se)) {
return [true, false, true, true]; // [█▄]
} else {
return [true, true, true, true]; // [██]
}
}
function formatOffset(number) {
if (number < 0) {
return ` - ${-number}`;
}
if (number > 0) {
return ` + ${number}`;
}
return '';
}
function generatePixelUpscaleCode(matrix, flags, pixelRecords, { generateBreak = true } = {}) {
const targetsByValue = new Map();
function addAssignment(param, value) {
if (targetsByValue.has(value)) {
targetsByValue.get(value).push(param);
} else {
targetsByValue.set(value, [param]);
}
}
for (const pixelRecord of pixelRecords) {
const param = pixelRecord.param;
const useSourceColor = flags
.filter((flag, index) => pixelRecord.flagIndexes.includes(index))
.some(flag => flag);
if (useSourceColor) {
addAssignment(param, 'pixel');
} else {
const sourceDirections = pixelRecord.sourceDirections
.filter(d => !matrix.get(d));
const value = sourceDirections
.filter(d => !matrix.get(d)) // We don't want to get our own color
.map(d => {
const vector = getVector(d);
const otherValueCode = `src.get(x${formatOffset(vector[0])}, y${formatOffset(vector[1])})`;
return `!linePixels.get(x${formatOffset(vector[0])}, y${formatOffset(vector[1])}) ? ${otherValueCode} : `;
})
.join('') + 'pixel';
addAssignment(param, value);
}
}
return [...targetsByValue.entries()]
.map(([value, targets]) => [...targets, value].join(' = ') + ';')
.concat(generateBreak ? ['break;'] : [])
.join('\n');
}
function generateScalePixelFunction(width, height, pixelRecords) {
const params = pixelRecords
.map((pixelRecord, index) => `Color &${pixelRecord.param}`)
.join(', ');
const header =
`inline void scalePixelTo${width}x${height}(\n\tconst MarginedBitmap<Color> &src,\n\tconst MarginedBitmap<bool> &linePixels,\n\tint x, int y,\n\t// Out parameters\n\t${params}\n)`;
const prefix =
'const Color pixel = src.get(x, y);\n'
+ 'const EqualityMatrix matrix = getEqualityMatrix(src.getPointerTo(x, y), src.getStride());';
const switchBlock = generateSwitchBlock('matrix', matrix => {
const pixelType = getPixelType(matrix);
switch (pixelType) {
case PixelType.LINE:
return generatePixelUpscaleCode(matrix, getLineUpscaleFlags(matrix), pixelRecords);
case PixelType.FILL:
return generatePixelUpscaleCode(matrix, getFillUpscaleFlags(matrix), pixelRecords);
case PixelType.INDETERMINATE:
const lineUpscaleCode = generatePixelUpscaleCode(matrix, getLineUpscaleFlags(matrix), pixelRecords, { generateBreak: false });
const fillUpscaleCode = generatePixelUpscaleCode(matrix, getFillUpscaleFlags(matrix), pixelRecords, { generateBreak: false });
return `if (linePixels.get(x, y)) {\n${indent(lineUpscaleCode)}\n} else {\n${indent(fillUpscaleCode)}\n}\nbreak;`;
}
});
return `${header} {\n${indent(prefix)}\n\n${indent(switchBlock)}\n}`;
}
function generateScalePixelTo2x2() {
const pixelRecords = [
{ param: 'topLeft', flagIndexes: [0], sourceDirections: [Direction.N, Direction.W] },
{ param: 'topRight', flagIndexes: [1], sourceDirections: [Direction.N, Direction.E] },
{ param: 'bottomLeft', flagIndexes: [2], sourceDirections: [Direction.S, Direction.W] },
{ param: 'bottomRight', flagIndexes: [3], sourceDirections: [Direction.S, Direction.E] }
];
return generateScalePixelFunction(2, 2, pixelRecords);
}
function generateScalePixelTo2x1() {
const pixelRecords = [
{ param: 'left', flagIndexes: [0, 2], sourceDirections: [Direction.N, Direction.W, Direction.S] },
{ param: 'right', flagIndexes: [1, 3], sourceDirections: [Direction.N, Direction.E, Direction.S] }
];
return generateScalePixelFunction(2, 1, pixelRecords);
}
function generateScalePixelTo1x2() {
const pixelRecords = [
{ param: 'top', flagIndexes: [0, 1], sourceDirections: [Direction.N, Direction.W, Direction.E] },
{ param: 'bottom', flagIndexes: [2, 3], sourceDirections: [Direction.S, Direction.W, Direction.E] }
];
return generateScalePixelFunction(1, 2, pixelRecords);
}
const generators = [generateScalePixelTo2x2, generateScalePixelTo2x1, generateScalePixelTo1x2];
const generatedFunctions = generators
.map(generator => generator())
.join('\n\n');
const legalese = fs.readFileSync(__filename, 'utf8').match(/\/\*[\s\S]*?\*\//)[0];
const headerComment = '// This file was generated by larryScale_generator.js.\n// Do not edit directly! Instead, edit the generator script and run it.'
fs.writeFileSync('./larryScale_generated.cpp', `${legalese}\n\n${headerComment}\n\n${generatedFunctions}\n`);
|