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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2016 Borja Lorente
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/

#include "common/system.h"

#include "graphics/macgui/macwindowborder.h"
#include "graphics/macgui/macwindowmanager.h"

namespace Graphics {

using namespace Graphics::MacGUIConstants;

MacWindowBorder::MacWindowBorder() : _activeInitialized(false), _inactiveInitialized(false) {
	_activeBorder = nullptr;
	_inactiveBorder = nullptr;
	_hasOffsets = false;
}

MacWindowBorder::~MacWindowBorder() {
	if (_activeBorder)
		delete _activeBorder;
	if (_inactiveBorder)
		delete _inactiveBorder;
}

bool MacWindowBorder::hasBorder(bool active) {
	return active ? _activeInitialized : _inactiveInitialized;
}

void MacWindowBorder::addActiveBorder(TransparentSurface &source) {
	assert(!_activeBorder);
	_activeBorder = new NinePatchBitmap(&source, false);
	_activeInitialized = true;
}

void MacWindowBorder::addInactiveBorder(TransparentSurface &source) {
	assert(!_inactiveBorder);
	_inactiveBorder = new NinePatchBitmap(&source, false);
	_inactiveInitialized = true;
}

bool MacWindowBorder::hasOffsets() {
	return _hasOffsets;
}

void MacWindowBorder::setOffsets(int left, int right, int top, int bottom) {
	_borderOffsets[0] = left;
	_borderOffsets[1] = right;
	_borderOffsets[2] = top;
	_borderOffsets[3] = bottom;
	_hasOffsets = true;
}

int MacWindowBorder::getOffset(MacBorderOffset offset) {
	return _borderOffsets[offset];
}

void MacWindowBorder::blitBorderInto(ManagedSurface &destination, bool active) {

	TransparentSurface srf;
	NinePatchBitmap *src = active ? _activeBorder : _inactiveBorder;

	srf.create(destination.w, destination.h, destination.format);
	srf.fillRect(Common::Rect(0, 0, srf.w, srf.h), kColorGreen2);

	byte palette[kColorCount];
	g_system->getPaletteManager()->grabPalette(palette, 0, kColorCount);

	src->blit(srf, 0, 0, srf.w, srf.h, palette, kColorCount);
	destination.transBlitFrom(srf, kColorGreen2);
}

} // End of namespace Graphics