1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#include "common/hashmap.h"
#include "common/list.h"
#include "common/events.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/macgui/macwindow.h"
namespace Graphics {
namespace MacGUIConstants {
enum {
kDesktopArc = 7
};
enum {
kColorBlack = 0,
kColorGray = 1,
kColorWhite = 2,
kColorGreen = 3,
kColorGreen2 = 4,
kColorCount
};
enum {
kPatternSolid = 1,
kPatternStripes = 2,
kPatternCheckers = 3,
kPatternCheckers2 = 4,
kPatternLightGray = 5,
kPatternDarkGray = 6
};
enum {
kWMModeNone = 0,
kWMModeNoDesktop = (1 << 0),
kWMModeAutohideMenu = (1 << 1),
kWMModalMenuMode = (1 << 2),
kWMModeForceBuiltinFonts= (1 << 3),
kWMModeUnicode = (1 << 4)
};
}
using namespace MacGUIConstants;
class ManagedSurface;
class MacMenu;
class MacTextWindow;
class MacFont;
class MacFontManager;
typedef Common::Array<byte *> MacPatterns;
struct MacPlotData {
Graphics::ManagedSurface *surface;
MacPatterns *patterns;
uint fillType;
int thickness;
uint bgColor;
MacPlotData(Graphics::ManagedSurface *s, MacPatterns *p, int f, int t, uint bg) :
surface(s), patterns(p), fillType(f), thickness(t), bgColor(bg) {
}
};
void macDrawPixel(int x, int y, int color, void *data);
/**
* A manager class to handle window creation, destruction,
* drawing, moving and event handling.
*/
class MacWindowManager {
public:
MacWindowManager(uint32 mode = 0);
~MacWindowManager();
/**
* Mutator to indicate the surface onto which the desktop will be drawn.
* Note that this method should be called as soon as the WM is created.
* @param screen Surface on which the desktop will be drawn.
*/
void setScreen(ManagedSurface *screen) { _screen = screen; delete _screenCopy; _screenCopy = nullptr; }
/**
* Create a window with the given parameters.
* Note that this method allocates the necessary memory for the window.
* @param scrollable True if the window has to be scrollable.
* @param resizable True if the window can be resized.
* @param editable True if the window can be edited.
* @return Pointer to the newly created window.
*/
MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
MacTextWindow *addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
/**
* Adds a window that has already been initialized to the registry.
* Like addWindow, but this doesn't create/allocate the Window.
* @param macWindow the window to be added to the registry
*/
void addWindowInitialized(MacWindow *macwindow);
/**
* Returns the last allocated id
* @return last allocated window id
*/
int getLastId() { return _lastId; }
/**
* Returns the next available id and the increments the internal counter.
* @return next (new) window id that can be used
*/
int getNextId() { return _lastId++; }
/**
* Add the menu to the desktop.
* Note that the returned menu is empty, and therefore must be filled
* afterwards.
* @return Pointer to a new empty menu.
*/
MacMenu *addMenu();
void activateMenu();
bool isMenuActive();
/**
* Set hot zone where menu appears (works only with autohide menu)
*/
void setMenuHotzone(const Common::Rect &rect) { _menuHotzone = rect; }
/**
* Set delay in milliseconds when menu appears (works only with autohide menu)
*/
void setMenuDelay(int delay) { _menuDelay = delay; }
/**
* Set the desired window state to active.
* @param id ID of the window that has to be set to active.
*/
void setActive(int id);
/**
* Mark a window for removal.
* Note that the window data will be destroyed.
* @param target Window to be removed.
*/
void removeWindow(MacWindow *target);
/**
* Mutator to indicate that the entire desktop must be refreshed.
* @param redraw Currently unused.
*/
void setFullRefresh(bool redraw) { _fullRefresh = redraw; }
/**
* Method to draw the desktop into the screen,
* It will take into accout the contents set as dirty.
* Note that this method does not refresh the screen,
* g_system must be called separately.
*/
void draw();
/**
* Method to process the events from the engine.
* Most often this method will be called from the engine's GUI, and
* will send the event to the relevant windows for them to process.
* @param event The event to be processed.
* @return True if the event was processed.
*/
bool processEvent(Common::Event &event);
/**
* Accessor to retrieve an arbitrary window.
* @param id The id of the desired window.
* @return Pointer to the requested window, if it exists.
*/
BaseMacWindow *getWindow(int id) { return _windows[id]; }
/**
* Retrieve the patterns used to fill surfaces.
* @return A MacPatterns object reference with the patterns.
*/
MacPatterns &getPatterns() { return _patterns; }
void pushArrowCursor();
void pushBeamCursor();
void pushCrossHairCursor();
void pushCrossBarCursor();
void pushWatchCursor();
void popCursor();
void pauseEngine(bool pause);
void setMode(uint32 mode);
void setEnginePauseCallback(void *engine, void (*pauseCallback)(void *engine, bool pause));
void setEngineRedrawCallback(void *engine, void (*redrawCallback)(void *engine));
void passPalette(const byte *palette, uint size);
public:
MacFontManager *_fontMan;
uint32 _mode;
Common::Point _lastMousePos;
Common::Rect _menuHotzone;
bool _menuTimerActive;
int _colorBlack, _colorWhite;
private:
void drawDesktop();
void removeMarked();
void removeFromStack(BaseMacWindow *target);
void removeFromWindowList(BaseMacWindow *target);
public:
ManagedSurface *_screen;
ManagedSurface *_screenCopy;
private:
Common::List<BaseMacWindow *> _windowStack;
Common::HashMap<uint, BaseMacWindow *> _windows;
Common::List<BaseMacWindow *> _windowsToRemove;
bool _needsRemoval;
int _lastId;
int _activeWindow;
bool _fullRefresh;
MacPatterns _patterns;
MacMenu *_menu;
uint32 _menuDelay;
void *_engineP;
void *_engineR;
void (*_pauseEngineCallback)(void *engine, bool pause);
void (*_redrawEngineCallback)(void *engine);
bool _cursorIsArrow;
};
} // End of namespace Graphics
#endif
|