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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_MODE_H
#define GRAPHICS_MODE_H
#include "common/array.h"
namespace Graphics {
/**
* Represents a hardware video mode.
*/
struct Mode {
int16 width; ///< The width in pixels
int16 height; ///< The height in pixels
Mode(const int16 w, const int16 h) :
width(w),
height(h) {}
bool operator<(const Mode &other) const {
return width < other.width && height < other.height;
}
};
typedef Common::Array<Mode> ModeList;
}
#endif
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