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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/scaler/intern.h"
#include "graphics/scaler/aspect.h"
#ifdef USE_ARM_NEON_ASPECT_CORRECTOR
#include <arm_neon.h>
#endif
#define kSuperFastAndUglyAspectMode 0 // No interpolation at all, but super-fast
#define kVeryFastAndGoodAspectMode 1 // Good quality with very good speed
#define kFastAndVeryGoodAspectMode 2 // Very good quality with good speed
#define kSlowAndPerfectAspectMode 3 // Accurate but slow code
#define ASPECT_MODE kVeryFastAndGoodAspectMode
#if ASPECT_MODE == kSlowAndPerfectAspectMode
template<typename ColorMask, int scale>
static inline uint16 interpolate5(uint16 A, uint16 B) {
uint16 r = (uint16)(((A & ColorMask::kRedBlueMask & 0xFF00) * scale + (B & ColorMask::kRedBlueMask & 0xFF00) * (5 - scale)) / 5);
uint16 g = (uint16)(((A & ColorMask::kGreenMask) * scale + (B & ColorMask::kGreenMask) * (5 - scale)) / 5);
uint16 b = (uint16)(((A & ColorMask::kRedBlueMask & 0x00FF) * scale + (B & ColorMask::kRedBlueMask & 0x00FF) * (5 - scale)) / 5);
return (uint16)((r & ColorMask::kRedBlueMask & 0xFF00) | (g & ColorMask::kGreenMask) | (b & ColorMask::kRedBlueMask & 0x00FF));
}
template<typename ColorMask, int scale>
static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width) {
// Accurate but slightly slower code
while (width--) {
*dst++ = interpolate5<ColorMask, scale>(*srcA++, *srcB++);
}
}
#endif
#if ASPECT_MODE == kVeryFastAndGoodAspectMode
#ifdef USE_ARM_NEON_ASPECT_CORRECTOR
template<typename ColorMask>
static void interpolate5LineNeon(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width, int k1, int k2) {
uint16x4_t kRedBlueMask_4 = vdup_n_u16(ColorMask::kRedBlueMask);
uint16x4_t kGreenMask_4 = vdup_n_u16(ColorMask::kGreenMask);
uint16x4_t k1_4 = vdup_n_u16(k1);
uint16x4_t k2_4 = vdup_n_u16(k2);
while (width >= 4) {
uint16x4_t srcA_4 = vld1_u16(srcA);
uint16x4_t srcB_4 = vld1_u16(srcB);
uint16x4_t p1_4 = srcB_4;
uint16x4_t p2_4 = srcA_4;
uint16x4_t p1_rb_4 = vand_u16(p1_4, kRedBlueMask_4);
uint16x4_t p1_g_4 = vand_u16(p1_4, kGreenMask_4);
uint16x4_t p2_rb_4 = vand_u16(p2_4, kRedBlueMask_4);
uint16x4_t p2_g_4 = vand_u16(p2_4, kGreenMask_4);
uint32x4_t tmp_rb_4 = vshrq_n_u32(vmlal_u16(vmull_u16(p2_rb_4, k2_4), p1_rb_4, k1_4), 3);
uint32x4_t tmp_g_4 = vshrq_n_u32(vmlal_u16(vmull_u16(p2_g_4, k2_4), p1_g_4, k1_4), 3);
uint16x4_t p_rb_4 = vmovn_u32(tmp_rb_4);
p_rb_4 = vand_u16(p_rb_4, kRedBlueMask_4);
uint16x4_t p_g_4 = vmovn_u32(tmp_g_4);
p_g_4 = vand_u16(p_g_4, kGreenMask_4);
uint16x4_t result_4 = p_rb_4 | p_g_4;
vst1_u16(dst, result_4);
dst += 4;
srcA += 4;
srcB += 4;
width -= 4;
}
}
#endif // USE_ARM_NEON_ASPECT_CORRECTOR
template<typename ColorMask, int scale>
static void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width) {
if (scale == 1) {
#ifdef USE_NEON_ASPECT_CORRECTOR
int width4 = width & ~3;
interpolate5LineNeon<ColorMask>(dst, srcA, srcB, width4, 7, 1);
srcA += width4;
srcB += width4;
dst += width4;
width -= width4;
#endif // USE_ARM_NEON_ASPECT_CORRECTOR
while (width--) {
*dst++ = interpolate16_7_1<ColorMask>(*srcB++, *srcA++);
}
} else {
#ifdef USE_ARM_NEON_ASPECT_CORRECTOR
int width4 = width & ~3;
interpolate5LineNeon<ColorMask>(dst, srcA, srcB, width4, 5, 3);
srcA += width4;
srcB += width4;
dst += width4;
width -= width4;
#endif // USE_ARM_NEON_ASPECT_CORRECTOR
while (width--) {
*dst++ = interpolate16_5_3<ColorMask>(*srcB++, *srcA++);
}
}
}
#endif
#if ASPECT_MODE == kFastAndVeryGoodAspectMode
template<typename ColorMask, int scale>
static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width) {
// For efficiency reasons we blit two pixels at a time, so it is important
// that makeRectStretchable() guarantees that the width is even and that
// the rect starts on a well-aligned address. (Even where unaligned memory
// access is allowed there may be a speed penalty for it.)
// These asserts are disabled for maximal speed; but I leave them in here
// in case other people want to test if the memory alignment (to an
// address divisible by 4) is really working properly.
//assert(((int)dst & 3) == 0);
//assert(((int)srcA & 3) == 0);
//assert(((int)srcB & 3) == 0);
//assert((width & 1) == 0);
width /= 2;
const uint32 *sA = (const uint32 *)srcA;
const uint32 *sB = (const uint32 *)srcB;
uint32 *d = (uint32 *)dst;
if (scale == 1) {
while (width--) {
*d++ = interpolate32_3_1<ColorMask>(*sB++, *sA++);
}
} else {
while (width--) {
*d++ = interpolate32_1_1<ColorMask>(*sB++, *sA++);
}
}
}
#endif
void makeRectStretchable(int &x, int &y, int &w, int &h, bool interpolate) {
#if ASPECT_MODE != kSuperFastAndUglyAspectMode
if (!interpolate)
return;
int m = real2Aspect(y) % 6;
// Ensure that the rect will start on a line that won't have its
// colors changed by the stretching function.
if (m != 0 && m != 5) {
y -= m;
h += m;
}
#if ASPECT_MODE == kVeryFastAndGoodAspectMode
// Force x to be even, to ensure aligned memory access (this assumes
// that each line starts at an even memory location, but that should
// be the case on every target anyway).
if (x & 1) {
x--;
w++;
}
// Finally force the width to be even, since we blit 2 pixels at a time.
// While this means we may sometimes blit one column more than necessary,
// this should actually be faster than having the check for the
if (w & 1)
w++;
#endif
#endif
}
/**
* Stretch a 16bpp image vertically by factor 1.2. Used to correct the
* aspect-ratio in games using 320x200 pixel graphics with non-qudratic
* pixels. Applying this method effectively turns that into 320x240, which
* provides the correct aspect-ratio on modern displays.
*
* The image would normally have occupied y coordinates origSrcY through
* origSrcY + height - 1.
*
* However, we have already placed it at srcY - the aspect-corrected y
* coordinate - to allow in-place stretching.
*
* Therefore, the source image now occupies Y coordinates srcY through
* srcY + height - 1, and it should be stretched to Y coordinates srcY
* through real2Aspect(srcY + height - 1).
*/
int stretch200To240Nearest(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
int maxDstY = real2Aspect(origSrcY + height - 1);
int y;
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
if (srcPtr == dstPtr)
break;
memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
dstPtr -= pitch;
}
return 1 + maxDstY - srcY;
}
template<typename ColorMask>
int stretch200To240Interpolated(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
int maxDstY = real2Aspect(origSrcY + height - 1);
int y;
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
switch (y % 6) {
case 0:
case 5:
if (srcPtr != dstPtr)
memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
break;
case 1:
interpolate5Line<ColorMask, 1>((uint16 *)dstPtr, (const uint16 *)(srcPtr - pitch), (const uint16 *)srcPtr, width);
break;
case 2:
interpolate5Line<ColorMask, 2>((uint16 *)dstPtr, (const uint16 *)(srcPtr - pitch), (const uint16 *)srcPtr, width);
break;
case 3:
interpolate5Line<ColorMask, 2>((uint16 *)dstPtr, (const uint16 *)srcPtr, (const uint16 *)(srcPtr - pitch), width);
break;
case 4:
interpolate5Line<ColorMask, 1>((uint16 *)dstPtr, (const uint16 *)srcPtr, (const uint16 *)(srcPtr - pitch), width);
break;
default:
break;
}
dstPtr -= pitch;
}
return 1 + maxDstY - srcY;
}
int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY, bool interpolate) {
#if ASPECT_MODE != kSuperFastAndUglyAspectMode
extern int gBitFormat;
if (interpolate) {
if (gBitFormat == 565)
return stretch200To240Interpolated<Graphics::ColorMasks<565> >(buf, pitch, width, height, srcX, srcY, origSrcY);
else // gBitFormat == 555
return stretch200To240Interpolated<Graphics::ColorMasks<555> >(buf, pitch, width, height, srcX, srcY, origSrcY);
} else {
#endif
return stretch200To240Nearest(buf, pitch, width, height, srcX, srcY, origSrcY);
#if ASPECT_MODE != kSuperFastAndUglyAspectMode
}
#endif
}
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