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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/rect.h"
#include "common/textconsole.h"
#include "graphics/primitives.h"
#include "graphics/surface.h"
#include "graphics/conversion.h"
namespace Graphics {
template<typename T>
static void plotPoint(int x, int y, int color, void *data) {
Surface *s = (Surface *)data;
if (x >= 0 && x < s->w && y >= 0 && y < s->h) {
T *ptr = (T *)s->getBasePtr(x, y);
*ptr = (T)color;
}
}
void Surface::drawLine(int x0, int y0, int x1, int y1, uint32 color) {
if (format.bytesPerPixel == 1)
Graphics::drawLine(x0, y0, x1, y1, color, plotPoint<byte>, this);
else if (format.bytesPerPixel == 2)
Graphics::drawLine(x0, y0, x1, y1, color, plotPoint<uint16>, this);
else if (format.bytesPerPixel == 4)
Graphics::drawLine(x0, y0, x1, y1, color, plotPoint<uint32>, this);
else
error("Surface::drawLine: bytesPerPixel must be 1, 2, or 4");
}
void Surface::drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) {
if (format.bytesPerPixel == 1)
Graphics::drawThickLine(x0, y0, x1, y1, penX, penY, color, plotPoint<byte>, this);
else if (format.bytesPerPixel == 2)
Graphics::drawThickLine(x0, y0, x1, y1, penX, penY, color, plotPoint<uint16>, this);
else if (format.bytesPerPixel == 4)
Graphics::drawThickLine(x0, y0, x1, y1, penX, penY, color, plotPoint<uint32>, this);
else
error("Surface::drawThickLine: bytesPerPixel must be 1, 2, or 4");
}
void Surface::create(uint16 width, uint16 height, const PixelFormat &f) {
free();
w = width;
h = height;
format = f;
pitch = w * format.bytesPerPixel;
if (width && height) {
pixels = calloc(width * height, format.bytesPerPixel);
assert(pixels);
}
}
void Surface::free() {
::free(pixels);
pixels = 0;
w = h = pitch = 0;
format = PixelFormat();
}
void Surface::init(uint16 width, uint16 height, uint16 newPitch, void *newPixels, const PixelFormat &f) {
w = width;
h = height;
pitch = newPitch;
pixels = newPixels;
format = f;
}
void Surface::copyFrom(const Surface &surf) {
create(surf.w, surf.h, surf.format);
if (surf.pitch == pitch) {
memcpy(pixels, surf.pixels, h * pitch);
} else {
const byte *src = (const byte *)surf.pixels;
byte *dst = (byte *)pixels;
for (int y = h; y > 0; --y) {
memcpy(dst, src, w * format.bytesPerPixel);
src += surf.pitch;
dst += pitch;
}
}
}
Surface Surface::getSubArea(const Common::Rect &area) {
Common::Rect effectiveArea(area);
effectiveArea.clip(w, h);
Surface subSurface;
subSurface.w = effectiveArea.width();
subSurface.h = effectiveArea.height();
subSurface.pitch = pitch;
subSurface.pixels = getBasePtr(area.left, area.top);
subSurface.format = format;
return subSurface;
}
const Surface Surface::getSubArea(const Common::Rect &area) const {
Common::Rect effectiveArea(area);
effectiveArea.clip(w, h);
Surface subSurface;
subSurface.w = effectiveArea.width();
subSurface.h = effectiveArea.height();
subSurface.pitch = pitch;
// We need to cast the const away here because a Surface always has a
// pointer to modifiable pixel data.
subSurface.pixels = const_cast<void *>(getBasePtr(area.left, area.top));
subSurface.format = format;
return subSurface;
}
void Surface::copyRectToSurface(const void *buffer, int pitch, int x, int y, int width, int height) {
assert(buffer);
assert(x >= 0 && x < w);
assert(y >= 0 && y < h);
assert(height > 0 && y + height <= h);
assert(width > 0 && x + width <= w);
// Copy buffer data to internal buffer
const byte *src = (const byte *)buffer;
byte *dst = (byte *)getBasePtr(x, y);
for (int i = 0; i < height; i++) {
memcpy(dst, src, width * format.bytesPerPixel);
src += pitch;
dst += this->pitch;
}
}
void Surface::hLine(int x, int y, int x2, uint32 color) {
// Clipping
if (y < 0 || y >= h)
return;
if (x2 < x)
SWAP(x2, x);
if (x < 0)
x = 0;
if (x2 >= w)
x2 = w - 1;
if (x2 < x)
return;
if (format.bytesPerPixel == 1) {
byte *ptr = (byte *)getBasePtr(x, y);
memset(ptr, (byte)color, x2 - x + 1);
} else if (format.bytesPerPixel == 2) {
uint16 *ptr = (uint16 *)getBasePtr(x, y);
Common::fill(ptr, ptr + (x2 - x + 1), (uint16)color);
} else if (format.bytesPerPixel == 4) {
uint32 *ptr = (uint32 *)getBasePtr(x, y);
Common::fill(ptr, ptr + (x2 - x + 1), color);
} else {
error("Surface::hLine: bytesPerPixel must be 1, 2, or 4");
}
}
void Surface::vLine(int x, int y, int y2, uint32 color) {
// Clipping
if (x < 0 || x >= w)
return;
if (y2 < y)
SWAP(y2, y);
if (y < 0)
y = 0;
if (y2 >= h)
y2 = h - 1;
if (format.bytesPerPixel == 1) {
byte *ptr = (byte *)getBasePtr(x, y);
while (y++ <= y2) {
*ptr = (byte)color;
ptr += pitch;
}
} else if (format.bytesPerPixel == 2) {
uint16 *ptr = (uint16 *)getBasePtr(x, y);
while (y++ <= y2) {
*ptr = (uint16)color;
ptr += pitch / 2;
}
} else if (format.bytesPerPixel == 4) {
uint32 *ptr = (uint32 *)getBasePtr(x, y);
while (y++ <= y2) {
*ptr = color;
ptr += pitch / 4;
}
} else {
error("Surface::vLine: bytesPerPixel must be 1, 2, or 4");
}
}
void Surface::fillRect(Common::Rect r, uint32 color) {
r.clip(w, h);
if (!r.isValidRect())
return;
int width = r.width();
int lineLen = width;
int height = r.height();
bool useMemset = true;
if (format.bytesPerPixel == 2) {
lineLen *= 2;
if ((uint16)color != ((color & 0xff) | (color & 0xff) << 8))
useMemset = false;
} else if (format.bytesPerPixel == 4) {
useMemset = false;
} else if (format.bytesPerPixel != 1) {
error("Surface::fillRect: bytesPerPixel must be 1, 2, or 4");
}
if (useMemset) {
byte *ptr = (byte *)getBasePtr(r.left, r.top);
while (height--) {
memset(ptr, (byte)color, lineLen);
ptr += pitch;
}
} else {
if (format.bytesPerPixel == 2) {
uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
while (height--) {
Common::fill(ptr, ptr + width, (uint16)color);
ptr += pitch / 2;
}
} else {
uint32 *ptr = (uint32 *)getBasePtr(r.left, r.top);
while (height--) {
Common::fill(ptr, ptr + width, color);
ptr += pitch / 4;
}
}
}
}
void Surface::frameRect(const Common::Rect &r, uint32 color) {
hLine(r.left, r.top, r.right - 1, color);
hLine(r.left, r.bottom - 1, r.right - 1, color);
vLine(r.left, r.top, r.bottom - 1, color);
vLine(r.right - 1, r.top, r.bottom - 1, color);
}
void Surface::move(int dx, int dy, int height) {
// Short circuit check - do we have to do anything anyway?
if ((dx == 0 && dy == 0) || height <= 0)
return;
if (format.bytesPerPixel != 1 && format.bytesPerPixel != 2 && format.bytesPerPixel != 4)
error("Surface::move: bytesPerPixel must be 1, 2, or 4");
byte *src, *dst;
int x, y;
// vertical movement
if (dy > 0) {
// move down - copy from bottom to top
dst = (byte *)pixels + (height - 1) * pitch;
src = dst - dy * pitch;
for (y = dy; y < height; y++) {
memcpy(dst, src, pitch);
src -= pitch;
dst -= pitch;
}
} else if (dy < 0) {
// move up - copy from top to bottom
dst = (byte *)pixels;
src = dst - dy * pitch;
for (y = -dy; y < height; y++) {
memcpy(dst, src, pitch);
src += pitch;
dst += pitch;
}
}
// horizontal movement
if (dx > 0) {
// move right - copy from right to left
dst = (byte *)pixels + (pitch - format.bytesPerPixel);
src = dst - (dx * format.bytesPerPixel);
for (y = 0; y < height; y++) {
for (x = dx; x < w; x++) {
if (format.bytesPerPixel == 1) {
*dst-- = *src--;
} else if (format.bytesPerPixel == 2) {
*(uint16 *)dst = *(const uint16 *)src;
src -= 2;
dst -= 2;
} else if (format.bytesPerPixel == 4) {
*(uint32 *)dst = *(const uint32 *)src;
src -= 4;
dst -= 4;
}
}
src += pitch + (pitch - dx * format.bytesPerPixel);
dst += pitch + (pitch - dx * format.bytesPerPixel);
}
} else if (dx < 0) {
// move left - copy from left to right
dst = (byte *)pixels;
src = dst - (dx * format.bytesPerPixel);
for (y = 0; y < height; y++) {
for (x = -dx; x < w; x++) {
if (format.bytesPerPixel == 1) {
*dst++ = *src++;
} else if (format.bytesPerPixel == 2) {
*(uint16 *)dst = *(const uint16 *)src;
src += 2;
dst += 2;
} else if (format.bytesPerPixel == 4) {
*(uint32 *)dst = *(const uint32 *)src;
src += 4;
dst += 4;
}
}
src += pitch - (pitch + dx * format.bytesPerPixel);
dst += pitch - (pitch + dx * format.bytesPerPixel);
}
}
}
void Surface::convertToInPlace(const PixelFormat &dstFormat, const byte *palette) {
// Do not convert to the same format and ignore empty surfaces.
if (format == dstFormat || pixels == 0) {
return;
}
if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4)
error("Surface::convertToInPlace(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp");
if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
error("Surface::convertToInPlace(): Can only convert to 2Bpp and 4Bpp");
// In case the surface data needs more space allocate it.
if (dstFormat.bytesPerPixel > format.bytesPerPixel) {
void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
if (!newPixels) {
error("Surface::convertToInPlace(): Out of memory");
}
pixels = newPixels;
}
// We take advantage of the fact that pitch is always w * format.bytesPerPixel.
// This is assured by the logic of Surface::create.
// We need to handle 1 Bpp surfaces special here.
if (format.bytesPerPixel == 1) {
assert(palette);
for (int y = h; y > 0; --y) {
const byte *srcRow = (const byte *)pixels + y * pitch - 1;
byte *dstRow = (byte *)pixels + y * w * dstFormat.bytesPerPixel - dstFormat.bytesPerPixel;
for (int x = 0; x < w; x++) {
byte index = *srcRow--;
byte r = palette[index * 3];
byte g = palette[index * 3 + 1];
byte b = palette[index * 3 + 2];
uint32 color = dstFormat.RGBToColor(r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow -= dstFormat.bytesPerPixel;
}
}
} else {
crossBlit((byte *)pixels, (const byte *)pixels, w * dstFormat.bytesPerPixel, pitch, w, h, dstFormat, format);
}
// In case the surface data got smaller, free up some memory.
if (dstFormat.bytesPerPixel < format.bytesPerPixel) {
void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
if (!newPixels) {
error("Surface::convertToInPlace(): Freeing memory failed");
}
pixels = newPixels;
}
// Update the surface specific data.
format = dstFormat;
pitch = w * dstFormat.bytesPerPixel;
}
Graphics::Surface *Surface::convertTo(const PixelFormat &dstFormat, const byte *palette) const {
assert(pixels);
Graphics::Surface *surface = new Graphics::Surface();
// If the target format is the same, just copy
if (format == dstFormat) {
surface->copyFrom(*this);
return surface;
}
if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4)
error("Surface::convertTo(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp");
if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
error("Surface::convertTo(): Can only convert to 2Bpp and 4Bpp");
surface->create(w, h, dstFormat);
if (format.bytesPerPixel == 1) {
// Converting from paletted to high color
assert(palette);
for (int y = 0; y < h; y++) {
const byte *srcRow = (const byte *)getBasePtr(0, y);
byte *dstRow = (byte *)surface->getBasePtr(0, y);
for (int x = 0; x < w; x++) {
byte index = *srcRow++;
byte r = palette[index * 3];
byte g = palette[index * 3 + 1];
byte b = palette[index * 3 + 2];
uint32 color = dstFormat.RGBToColor(r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow += dstFormat.bytesPerPixel;
}
}
} else {
// Converting from high color to high color
for (int y = 0; y < h; y++) {
const byte *srcRow = (const byte *)getBasePtr(0, y);
byte *dstRow = (byte *)surface->getBasePtr(0, y);
for (int x = 0; x < w; x++) {
uint32 srcColor;
if (format.bytesPerPixel == 2)
srcColor = READ_UINT16(srcRow);
else if (format.bytesPerPixel == 3)
srcColor = READ_UINT24(srcRow);
else
srcColor = READ_UINT32(srcRow);
srcRow += format.bytesPerPixel;
// Convert that color to the new format
byte r, g, b, a;
format.colorToARGB(srcColor, a, r, g, b);
uint32 color = dstFormat.ARGBToColor(a, r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow += dstFormat.bytesPerPixel;
}
}
}
return surface;
}
} // End of namespace Graphics
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