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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GRAPHICS_MJPEG_H
#define GRAPHICS_MJPEG_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "graphics/video/codecs/codec.h"
#include "graphics/jpeg.h"
#include "graphics/pixelformat.h"
namespace Graphics {
// Motion JPEG Decoder
// Basically a wrapper around JPEG which converts to RGB and also functions
// as a Codec.
class JPEGDecoder : public Codec {
public:
JPEGDecoder();
~JPEGDecoder();
Surface *decodeImage(Common::SeekableReadStream *stream);
PixelFormat getPixelFormat() const { return _pixelFormat; }
private:
PixelFormat _pixelFormat;
JPEG *_jpeg;
Surface *_surface;
};
} // End of namespace Graphics
#endif
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