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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Currently, only GOB and SCI32 games play IMDs and VMDs
#if defined(ENABLE_GOB) || defined(ENABLE_SCI32) || defined(DYNAMIC_MODULES)
#ifndef GRAPHICS_VIDEO_COKTELVIDEO_H
#define GRAPHICS_VIDEO_COKTELVIDEO_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/array.h"
#include "graphics/dither.h"
#include "sound/mixer.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Graphics {
class Codec;
/** Common interface for handling Coktel Vision videos and derivated formats. */
class CoktelVideo {
public:
enum Features {
kFeaturesNone = 0,
/** Has an own palette. */
kFeaturesPalette = 8,
/** Suggests a data size. */
kFeaturesDataSize = 0x20,
/** Has sound. */
kFeaturesSound = 0x40,
/** Has specific frame coordinates. */
kFeaturesFrameCoords = 0x80,
/** Has general standard coordinates. */
kFeaturesStdCoords = 0x100,
/** Has a frame positions table. */
kFeaturesFramesPos = 0x200,
/** Has video. */
kFeaturesVideo = 0x400,
/** Is a full color (non-paletted) video. */
kFeaturesFullColor = 0x4000,
/** Supports automatic doubling. */
kFeaturesSupportsDouble = 0x40000000
};
enum StateFlags {
kStateNone = 0,
/** Changed the palette. */
kStatePalette = 0x10,
/** Performed a jump to another frame. */
kStateJump = 0x200,
/** Updated according to the specific frame coordinates. */
kStateFrameCoords = 0x400,
/** Got no frame data. */
kStateNoVideoData = 0x800,
/** Updated according to the general standard coordinates. */
kStateStdCoords = 0x1000,
/** Had to explicitely seek to the frame. */
kStateSeeked = 0x2000,
/** Reached a break-point. */
kStateBreak = 0x8000,
/** Frame marks the beginning of speech. */
kStateSpeech = 0x4000000
};
struct State {
/** Left-most value of the updated rectangle. */
int16 left;
/** Top-most value of the updated rectangle. */
int16 top;
/** Right-most value of the updated rectangle. */
int16 right;
/** Bottom-most value of the updated rectangle. */
int16 bottom;
/** Set accordingly to what was done. */
uint32 flags;
/** The id of the spoken words. */
uint16 speechId;
State() : left(0), top(0), right(0), bottom(0), flags(0), speechId(0) { }
};
virtual ~CoktelVideo() { }
/** Returns the features the loaded video possesses. */
virtual uint32 getFeatures() const = 0;
/** Returns the flags the loaded video possesses. */
virtual uint16 getFlags() const = 0;
/** Returns the x coordinate of the video. */
virtual int16 getX() const = 0;
/** Returns the y coordinate of the video. */
virtual int16 getY() const = 0;
/** Returns the width of the video. */
virtual int16 getWidth() const = 0;
/** Returns the height of the video. */
virtual int16 getHeight() const = 0;
/** Returns the number of frames the loaded video has. */
virtual uint16 getFramesCount() const = 0;
/** Returns the current frame number.
*
* This is the current frame after the last nextFrame()-call,
* i.e. it's 0 after loading, 1 after the first nextFrame()-call, etc..
*/
virtual uint16 getCurrentFrame() const = 0;
/** Returns the frame rate. */
virtual int16 getFrameRate() const = 0;
/** Returns the number of frames the video lags behind the audio. */
virtual uint32 getSyncLag() const = 0;
/** Returns the current frame's palette. */
virtual const byte *getPalette() const = 0;
/** Returns the frame's coordinates */
virtual bool getFrameCoords(int16 frame,
int16 &x, int16 &y, int16 &width, int16 &height) = 0;
/** Returns whether any extra data files are embedded in this video. */
virtual bool hasExtraData() const = 0;
/** Returns whether that extra data file exists */
virtual bool hasExtraData(const char *fileName) const = 0;
/** Returns an extra data file */
virtual Common::MemoryReadStream *getExtraData(const char *fileName) = 0;
/** Load a video out of a stream. */
virtual bool load(Common::SeekableReadStream *stream) = 0;
/** Unload the currently loaded video. */
virtual void unload() = 0;
/** Set the frame rate. */
virtual void setFrameRate(int16 frameRate) = 0;
/** Set the coordinations where to draw the video. */
virtual void setXY(int16 x, int16 y) = 0;
/** Use a specific memory block as video memory. */
virtual void setVideoMemory(byte *vidMem, uint16 width, uint16 height) = 0;
/** Use an own memory block as video memory. */
virtual void setVideoMemory() = 0;
/** Double the video's resolution. */
virtual void setDoubleMode(bool doubleMode) = 0;
/** Play sound (if the video has sound). */
virtual void enableSound(Audio::Mixer &mixer) = 0;
/** Don't play sound or stop currently playing sound. */
virtual void disableSound() = 0;
/** Is sound currently playing? */
virtual bool isSoundPlaying() const = 0;
/** Seek to a specific frame.
*
* @param frame The frame to which to seek.
* @param whence The offset from whence the frame is given.
* @param restart Restart the video to reach an otherwise inaccessible frame?
*/
virtual void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false) = 0;
/** Render the next frame. */
virtual State nextFrame() = 0;
/** Get the time in ms until the next frame can be displayed. Already includes A/V sync measures. */
virtual uint32 getFrameWaitTime() = 0;
/** Wait for the frame to end. */
virtual void waitEndFrame() = 0;
/** Copy the current frame.
*
* @param dest The memory to which to copy the current frame.
* @param left The x position within the frame.
* @param top The y position within the frame.
* @param width The width of the area to copy.
* @param height The height of the area to copy.
* @param x The x position to where to copy.
* @param y The y position to where to copy.
* @param pitch The buffer's width.
* @param transp Which color should be seen as transparent?
*/
virtual void copyCurrentFrame(byte *dest,
uint16 left, uint16 top, uint16 width, uint16 height,
uint16 x, uint16 y, uint16 pitch, int16 transp = -1) = 0;
};
/** Coktel Vision's first simple IMD format, used by Fascination.
*/
class PreImd : public CoktelVideo {
public:
PreImd();
PreImd(int16 width, int16 height);
~PreImd();
uint32 getFeatures() const;
uint16 getFlags() const;
int16 getX() const;
int16 getY() const;
int16 getWidth() const;
int16 getHeight() const;
uint16 getFramesCount() const;
uint16 getCurrentFrame() const;
void setFrameRate(int16 frameRate);
int16 getFrameRate() const;
uint32 getSyncLag() const;
const byte *getPalette() const;
bool getFrameCoords(int16 frame,
int16 &x, int16 &y, int16 &width, int16 &height);
bool hasExtraData() const;
bool hasExtraData(const char *fileName) const;
Common::MemoryReadStream *getExtraData(const char *fileName);
bool load(Common::SeekableReadStream *stream);
void unload();
void setXY(int16 x, int16 y);
void setVideoMemory(byte *vidMem, uint16 width, uint16 height);
void setVideoMemory();
void setDoubleMode(bool doubleMode);
void enableSound(Audio::Mixer &mixer);
void disableSound();
bool isSoundPlaying() const;
void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
State nextFrame();
uint32 getFrameWaitTime();
void waitEndFrame();
void copyCurrentFrame(byte *dest,
uint16 left, uint16 top, uint16 width, uint16 height,
uint16 x, uint16 y, uint16 pitch, int16 transp = -1);
protected:
Common::SeekableReadStream *_stream;
// Properties
uint32 _features;
uint16 _flags;
int16 _forcedWidth;
int16 _forcedHeight;
// Current coordinates
int16 _x;
int16 _y;
int16 _width;
int16 _height;
uint16 _framesCount;
uint16 _curFrame;
int16 _frameRate;
uint32 _frameLength;
byte _palette[768];
// Video memory
bool _hasOwnVidMem;
byte *_vidMem;
uint16 _vidMemWidth;
uint16 _vidMemHeight;
byte *_vidBuffer;
uint32 _vidBufferSize;
void clear();
void zeroData();
void deleteData();
void zeroVidMem();
void deleteVidMem();
State processFrame(uint16 frame);
void renderFrame();
};
/** Coktel Vision's IMD files.
*/
class Imd : public PreImd {
public:
Imd();
~Imd();
void setFrameRate(int16 frameRate);
int16 getFrameRate() const;
uint32 getSyncLag() const;
bool load(Common::SeekableReadStream *stream);
void unload();
void setXY(int16 x, int16 y);
void enableSound(Audio::Mixer &mixer);
void disableSound();
bool isSoundPlaying() const;
void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
State nextFrame();
uint32 getFrameWaitTime();
void copyCurrentFrame(byte *dest,
uint16 left, uint16 top, uint16 width, uint16 height,
uint16 x, uint16 y, uint16 pitch, int16 transp = -1);
protected:
enum Command {
kCommandNextSound = 0xFF00,
kCommandStartSound = 0xFF01,
kCommandBreak = 0xFFF0,
kCommandBreakSkip0 = 0xFFF1,
kCommandBreakSkip16 = 0xFFF2,
kCommandBreakSkip32 = 0xFFF3,
kCommandBreakMask = 0xFFF8,
kCommandPalette = 0xFFF4,
kCommandVideoData = 0xFFFC,
kCommandJump = 0xFFFD
};
struct Coord {
int16 left;
int16 top;
int16 right;
int16 bottom;
} PACKED_STRUCT;
// Properties
uint16 _version;
// Standard coordinates gives by the header
int16 _stdX;
int16 _stdY;
int16 _stdWidth;
int16 _stdHeight;
uint32 *_framesPos;
uint32 _firstFramePos;
Coord *_frameCoords;
// Buffer for raw frame data
byte *_frameData;
uint32 _frameDataSize;
uint32 _frameDataLen;
// Sound properties
uint16 _soundFlags;
int16 _soundFreq;
int16 _soundSliceSize;
int16 _soundSlicesCount;
uint32 _soundSliceLength;
// Current sound state
bool _hasSound;
bool _soundEnabled;
uint8 _soundStage; // (0: no sound, 1: loaded, 2: playing)
uint32 _skipFrames;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _audioHandle;
uint32 _lastFrameTime;
Audio::Mixer *_mixer;
void clear();
void zeroData();
void deleteData();
void unsignedToSigned(byte *buffer, int length);
bool loadCoordinates();
bool loadFrameTableOffsets(uint32 &framesPosPos, uint32 &framesCoordsPos);
bool assessVideoProperties();
bool assessAudioProperties();
bool loadFrameTables(uint32 framesPosPos, uint32 framesCoordsPos);
State processFrame(uint16 frame);
uint32 renderFrame(int16 left, int16 top, int16 right, int16 bottom);
void deLZ77(byte *dest, byte *src);
void renderBlockWhole (byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void renderBlockWhole4X (byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void renderBlockWhole2Y (byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void renderBlockSparse (byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void renderBlockSparse2Y(byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void calcFrameCoords(uint16 frame, State &state);
void nextSoundSlice(bool hasNextCmd);
bool initialSoundSlice(bool hasNextCmd);
void emptySoundSlice(bool hasNextCmd);
void videoData(uint32 size, State &state);
};
class Vmd : public Imd {
public:
Vmd(Graphics::PaletteLUT *palLUT = 0);
~Vmd();
bool getFrameCoords(int16 frame,
int16 &x, int16 &y, int16 &width, int16 &height);
bool hasExtraData() const;
bool hasExtraData(const char *fileName) const;
Common::MemoryReadStream *getExtraData(const char *fileName);
bool load(Common::SeekableReadStream *stream);
void unload();
int16 getWidth() const;
void setXY(int16 x, int16 y);
void setDoubleMode(bool doubleMode);
void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
State nextFrame();
protected:
enum PartType {
kPartTypeSeparator = 0,
kPartTypeAudio = 1,
kPartTypeVideo = 2,
kPartTypeExtraData = 3,
kPartType4 = 4,
kPartTypeSpeech = 5
};
enum AudioFormat {
kAudioFormat8bitDirect = 0,
kAudioFormat16bitDPCM = 1,
kAudioFormat16bitADPCM = 2
};
struct ExtraData {
char name[16];
uint32 offset;
uint32 size;
uint32 realSize;
ExtraData();
} PACKED_STRUCT;
struct Part {
PartType type;
byte field_1;
byte field_E;
uint32 size;
int16 left;
int16 top;
int16 right;
int16 bottom;
uint16 id;
byte flags;
Part();
} PACKED_STRUCT;
struct Frame {
uint32 offset;
Part *parts;
Frame();
~Frame();
} PACKED_STRUCT;
// Tables for the audio decompressors
static const uint16 _tableDPCM[128];
static const int32 _tableADPCM[];
static const int32 _tableADPCMStep[];
bool _hasVideo;
uint32 _videoCodec;
uint32 _frameInfoOffset;
uint16 _partsPerFrame;
Frame *_frames;
Common::Array<ExtraData> _extraData;
// Sound properties
byte _soundBytesPerSample;
byte _soundStereo; // (0: mono, 1: old-style stereo, 2: new-style stereo)
uint32 _soundHeaderSize;
uint32 _soundDataSize;
AudioFormat _audioFormat;
// Video properties
byte _blitMode;
byte _bytesPerPixel;
byte _preScaleX;
byte _postScaleX;
byte _scaleExternalX;
byte *_vidMemBuffer;
bool _doubleMode;
Graphics::PaletteLUT *_palLUT;
bool _externalCodec;
Codec *_codec;
void clear();
void zeroData();
void deleteData();
bool getPartCoords(int16 frame, PartType type,
int16 &x, int16 &y, int16 &width, int16 &height);
bool assessVideoProperties();
bool assessAudioProperties();
void readFrameTable(int &numExtraData);
void readExtraData();
State processFrame(uint16 frame);
uint32 renderFrame(int16 &left, int16 &top, int16 &right, int16 &bottom);
void renderBlockRLE(byte *dest, const byte *src, int16 width, int16 height,
int16 destPitch, int16 srcPitch);
void deRLE(byte *&destPtr, const byte *&srcPtr, int16 destLen, int16 srcLen);
inline int32 preScaleX(int32 x) const;
inline int32 postScaleX(int32 x) const;
void blit(byte *dest, byte *src, int16 width, int16 height);
void blit16(byte *dest, byte *src, int16 srcPitch, int16 width, int16 height);
void blit24(byte *dest, byte *src, int16 srcPitch, int16 width, int16 height);
byte *deDPCM(const byte *data, uint32 &size, int32 init[2]);
byte *deADPCM(const byte *data, uint32 &size, int32 init, int32 v28);
byte *soundEmpty(uint32 &size);
byte *sound8bitDirect(uint32 &size);
byte *sound16bitDPCM(uint32 &size);
byte *sound16bitADPCM(uint32 &size);
uint8 evaluateMask(uint32 mask, bool *fillInfo, uint8 &max);
void emptySoundSlice(uint32 size);
void filledSoundSlice(uint32 size);
void filledSoundSlices(uint32 size, uint32 mask);
};
} // End of namespace Graphics
#endif // GRAPHICS_VIDEO_COKTELVIDEO_H
#endif // Engine and dynamic plugins guard
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