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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/**
* Video decoder used in engines:
* - tucker
*/
#ifndef GRAPHICS_VIDEO_FlicDecoder_H
#define GRAPHICS_VIDEO_FlicDecoder_H
#include "graphics/video/video_player.h"
#include "common/list.h"
#include "common/rect.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
class FlicDecoder : public VideoDecoder {
public:
FlicDecoder();
virtual ~FlicDecoder();
/**
* Load a FLIC encoded video file
* @param filename the filename to load
*/
bool loadFile(const char *fileName);
/**
* Close a FLIC encoded video file
*/
void closeFile();
/**
* Decode the next frame
*/
bool decodeNextFrame();
const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
void clearDirtyRects() { _dirtyRects.clear(); }
void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
const byte *getPalette() { _paletteChanged = false; return _palette; }
bool paletteChanged() { return _paletteChanged; }
void reset();
private:
uint16 _offsetFrame1;
uint16 _offsetFrame2;
byte *_palette;
bool _paletteChanged;
void decodeByteRun(uint8 *data);
void decodeDeltaFLC(uint8 *data);
void unpackPalette(uint8 *mem);
Common::List<Common::Rect> _dirtyRects;
};
} // End of namespace Graphics
#endif
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