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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_WINCURSOR_H
#define GRAPHICS_WINCURSOR_H
#include "common/array.h"
#include "common/winexe.h"
#include "graphics/cursor.h"
namespace Common {
class NEResources;
class PEResources;
class SeekableReadStream;
}
namespace Graphics {
/**
* A structure holding an array of cursors from a single Windows Executable cursor group.
*
* Windows lumps different versions of the same cursors/icons together and decides which one
* to use based on the screen's color depth and resolution. For instance, one cursor group
* could hold a 1bpp 16x16 cursorand a 8bpp 16x16 cursor. This will hold all cursors in the
* group. This class should be used to actually parse the cursors, whereas WinCursor is just
* the representation used by this struct to store the cursors.
*/
struct WinCursorGroup {
WinCursorGroup();
~WinCursorGroup();
struct CursorItem {
Common::WinResourceID id;
Cursor *cursor;
};
Common::Array<CursorItem> cursors;
/** Create a cursor group from an NE EXE, returns 0 on failure */
static WinCursorGroup *createCursorGroup(Common::NEResources &exe, const Common::WinResourceID &id);
/** Create a cursor group from an PE EXE, returns 0 on failure */
static WinCursorGroup *createCursorGroup(Common::PEResources &exe, const Common::WinResourceID &id);
};
/**
* Create a Cursor for the default Windows cursor.
*
* @note The calling code is responsible for deleting the returned pointer.
*/
Cursor *makeDefaultWinCursor();
} // End of namespace Graphics
#endif
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