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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001/2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include "stdafx.h"
#include "scumm.h"
#include "sound/mididrv.h"
#include "sound/imuse.h"
#include "gui.h"
#include "guimaps.h"

#ifdef _WIN32_WCE
// Additional variables for WinCE specific GUI
#include "gapi_keys.h"
extern bool toolbar_drawn;
extern bool draw_keyboard;
extern bool get_key_mapping;
extern struct keyops keyMapping;
extern void save_key_mapping(void);
uint16 _key_mapping_required;
uint16 _current_page;
#else
#define save_key_mapping() ;
bool get_key_mapping;
uint16 _key_mapping_required;
#endif

enum {
	GUI_NONE = 0,
	GUI_RESTEXT = 1,
	GUI_IMAGE = 2,
	GUI_STAT = 3,
	GUI_CUSTOMTEXT = 4,
	GUI_VARTEXT = 5,
	GUI_ACTIONTEXT = 6,
	GUI_KEYTEXT = 7,
	GUI_SCROLLTEXT = 8,
	GUI_NEXTTEXT = 9,
	GUI_UPDOWNARROW = 10
};

enum {
	GWF_BORDER = 1,
	GWF_CLEARBG = 2,
	GWF_PARENT = 4,
	GWF_DELAY = 8,
	GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
	GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY
};

struct GuiWidget {
	byte _type;
	byte _page;
	byte _flags;
	int16 _x,_y;
	uint16 _w,_h;
	uint16 _id;
	byte _string_number;
};

enum {
	SAVELOAD_DIALOG,
	PAUSE_DIALOG,
	SOUND_DIALOG,
	KEYS_DIALOG,
	OPTIONS_DIALOG,
	ABOUT_DIALOG,
	LAUNCHER_DIALOG
};


#define IMG_SIZE	8

// Triangles pointing up-/downwards, used for save/load dialog
static uint32 up_arrow[IMG_SIZE] = {
	0x00011000,
	0x00011000,
	0x00100100,
	0x00100100,
	0x01000010,
	0x01000010,
	0x10000001,
	0x10000001,
};

static uint32 down_arrow[IMG_SIZE] = {
	0x10000001,
	0x10000001,
	0x01000010,
	0x01000010,
	0x00100100,
	0x00100100,
	0x00011000,
	0x00011000,
};



void Gui::draw(int start, int end)
{
	int i;

	if (end == -1)
		end = start;

	for (i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
		const GuiWidget *w = _widgets[i];
		if (w) {
			_parentX = 0;
			_parentY = 0;
			while (w->_type != GUI_NONE) {
				if (w->_id >= start && w->_id <= end && (w->_page & (1 << _cur_page))) {
					drawWidget(w);
				}
				if (w->_flags & GWF_PARENT) {
					_parentX += w->_x;
					_parentY += w->_y;
				}
				w++;
			}
		}
	}
}

const GuiWidget *Gui::widgetFromPos(int x, int y)
{
	int i;

	for (i = sizeof(_widgets) / sizeof(_widgets[0]) - 1; i >= 0; i--) {
		const GuiWidget *w = _widgets[i];
		if (w) {
			while (w->_type != GUI_NONE) {
				if ((w->_page & (1 << _cur_page)) && w->_id &&
						(uint16)(x - w->_x) < w->_w && (uint16)(y - w->_y) < w->_h)
					return w;
				if (w->_flags & GWF_PARENT) {
					x -= w->_x;
					y -= w->_y;
				}
				w++;
			}
		}
	}
	return NULL;
}

void Gui::drawChar(const char str, int xx, int yy)
{
	unsigned int buffer = 0, mask = 0, x, y;
	byte *tmp;
	int tempc = _color;
	_color = _textcolor;

	tmp = &guifont[0];
	tmp += 224 + (str + 1) * 8;

	byte *ptr = getBasePtr(xx, yy);
	if (ptr == NULL)
	  return;
	
	for (y = 0; y < 8; y++) {
		for (x = 0; x < 8; x++) {
			unsigned char color;
			if ((mask >>= 1) == 0) {
				buffer = *tmp++;
				mask = 0x80;
			}
			color = ((buffer & mask) != 0);
			if (color)
				ptr[x] = _color;
//				vline(xx + x, yy + y, yy + y);
		}
		ptr += 320;
	}
	_color = tempc;

}
void Gui::drawString(const char *str, int x, int y, int w, byte color,
										 bool center)
{
	StringTab *st = &_s->string[5];
	st->charset = 1;
	st->center = center;
	st->color = color;
	st->xpos = x;
	st->ypos = y;
	st->right = x + w;

	if (_s->_gameId) {						/* If a game is active.. */
		_s->_messagePtr = (byte *)str;
		_s->drawString(5);
	} else {
		for (uint letter = 0; letter < strlen(str); letter++)
			drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
	}
}

void Gui::drawWidget(const GuiWidget * w)
{
	const char *s;
	int x, y;

	x = w->_x;
	y = w->_y;

	if (w->_flags & GWF_CLEARBG)
		widgetClear(w);

	if (w->_flags & GWF_BORDER) {
		widgetBorder(w);
		x += 4;
		y += 4;
	}

	switch (w->_type) {
	case GUI_CUSTOMTEXT:
	case GUI_VARTEXT:
	case GUI_KEYTEXT:
	case GUI_ACTIONTEXT:
	case GUI_RESTEXT:
	case GUI_NEXTTEXT:
		{
			char text[500];
			text[0] = '\0';

			switch (w->_type) {
			case GUI_CUSTOMTEXT:
				strcpy(text, string_map_table_custom[w->_string_number]);
				break;
			case GUI_RESTEXT:
				s = queryString(w->_string_number, w->_id);
				if (s)
					strcpy(text, s);
				break;
			case GUI_VARTEXT:
				sprintf(text, "%s %d", string_map_table_custom[w->_string_number],
								_gui_variables[w->_string_number]);
				break;
			case GUI_SCROLLTEXT:
				sprintf(text, "%s", _gui_scroller);
				break;
#ifdef _WIN32_WCE
			case GUI_KEYTEXT:
				strcpy(text,
							 getGAPIKeyName(getAction((_current_page * 5) + w->_string_number - 1)->action_key));
				break;
			case GUI_ACTIONTEXT:
				strcpy(text,
							 getActionName(getAction((_current_page * 5) + w->_string_number - 1)->action_type));
				break;
			case GUI_NEXTTEXT:
				if (_current_page == 0)
					strcpy(text, "Next");
				else
					strcpy(text, "Prev");
				break;

#endif
			}

			if (*text) {
				drawString(text, x + _parentX, y + _parentY, w->_w,
									 (_clickWidget
										&& _clickWidget == w->_id) ? _textcolorhi : _textcolor,
									 false);
			}
			break;
		}
	case GUI_IMAGE:
		break;
	case GUI_UPDOWNARROW:
		{
			uint32 *data;
			byte color = (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor;

			if (w->_string_number == 0)
				data = up_arrow;
			else
				data = down_arrow;

			// Center the image
			x += w->_w/2 - IMG_SIZE/2;
			y += w->_h/2 - IMG_SIZE/2;
			if (w->_flags & GWF_BORDER) {
				x -= 4;
				y -= 4;
			}

			byte *ptr = getBasePtr(x, y);
			if (ptr == NULL)
				return;
	
			for (int y2 = 0; y2 < IMG_SIZE; y2++) {
				uint32 mask = 0xF0000000;
				for (int x2 = 0; x2 < IMG_SIZE; x2++) {
					if (data[y2] & mask)
						ptr[x2] = color;
					mask >>= 4;
				}
				ptr += 320;
			}
		}
		break;
	}
}

void Gui::widgetClear(const GuiWidget * wid)
{
	int x, y, w, h, i;

	x = wid->_x;
	y = wid->_y;
	w = wid->_w;
	h = wid->_h;

	byte *ptr = getBasePtr(x, y);
	if (ptr == NULL)
		return;

	_s->setVirtscreenDirty(_vs, x + _parentX, y + _parentY, x + _parentX + w,
												 y + _parentY + h);

	if (wid->_flags & GWF_BORDER) {
		ptr += 320 + 1;
		w -= 2;
		h -= 2;
	}

	while (--h >= 0) {
		for (i = 0; i < w; i++)
			ptr[i] = _bgcolor;
		ptr += 320;
	}
}

void Gui::widgetBorder(const GuiWidget * w)
{
	int x = w->_x, y = w->_y;
	int x2 = x + w->_w - 1, y2 = y + w->_h - 1;
	byte tmp;

	hline(x + 1, y, x2 - 1);
	hline(x, y + 1, x2);
	vline(x, y + 1, y2 - 1);
	vline(x + 1, y, y2);

	tmp = _color;
	_color = _shadowcolor;

	hline(x + 1, y2 - 1, x2);
	hline(x + 1, y2, x2 - 1);
	vline(x2, y + 1, y2 - 1);
	vline(x2 - 1, y + 1, y2);

	_color = tmp;
}

void Gui::hline(int x, int y, int x2)
{
	moveto(x, y);
	lineto(x2, y);
}

void Gui::vline(int x, int y, int y2)
{
	moveto(x, y);
	lineto(x, y2);
}

void Gui::moveto(int x, int y)
{
	_curX = x;
	_curY = y;
}

byte *Gui::getBasePtr(int x, int y)
{
	x += _parentX;
	y += _parentY;
	_vs = _s->findVirtScreen(y);

	if (_vs == NULL)
		return NULL;

	return _vs->screenPtr + x + (y - _vs->topline) * 320 +
		_s->_screenStartStrip * 8;
}

void Gui::lineto(int x, int y)
{
	byte *ptr;
	int x2 = _curX;
	int y2 = _curY;

	_curX = x;
	_curY = y;

	if (x2 < x)
		x2 ^= x ^= x2 ^= x;	// Swap x2 and x

	if (y2 < y)
		y2 ^= y ^= y2 ^= y;	// Swap y2 and y

	ptr = getBasePtr(x, y);

	if (ptr == NULL)
		return;

	if (x == x2) {
		/* vertical line */
		while (y++ <= y2) {
			*ptr = _color;
			ptr += 320;
		}
	} else if (y == y2) {
		/* horizontal line */
		while (x++ <= x2) {
			*ptr++ = _color;
		}
	}
}

void Gui::leftMouseClick(int x, int y)
{
	const GuiWidget *w = widgetFromPos(x, y);
	int old;

	_clickTimer = 0;

	old = _clickWidget;
	_clickWidget = w ? w->_id : 0;

	if (old)
		draw(old);
	if (_clickWidget) {
		draw(_clickWidget);
		if (w->_flags & GWF_DELAY)
			_clickTimer = 5;
		else
			handleCommand(_clickWidget);
	}

	if (_dialog == PAUSE_DIALOG)
		close();
}
const GuiWidget launcher_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
	{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
	{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
	{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget keys_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 },

	// First action
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
	{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
	{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},

	//Second action
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
	{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
	{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2,  2},
	
	//Third action
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
	{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
	{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},

	//Fourth action
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
	{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4},
	{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},

	//Fifth action
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3},
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4},
	{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5},
	{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5},

	//OK
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 },
	//Previous-Next
	{GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 }, 
	{0,0,0,0,0,0,0,0,0}
};


const GuiWidget about_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
	{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9},	// Build
	{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10},	// ScummVM Url
	{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11},	// Lucasarts
	{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0},
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9},
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};

const GuiWidget options_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0},
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5},	// Sound
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6},	// Keys
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7},	// About
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};

const GuiWidget sound_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3},	// Plus
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4},	// Minus
	{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0},	// Master
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3},	// Plus
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4},	// Minus
	{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1},	// Music
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3},	// Plus
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4},	// Minus
	{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2},	// SFX
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9},	/* OK */
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7},	/* Cancel */
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};

const GuiWidget save_load_dialog[] = {
	{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 125, 0, 0},
	{GUI_RESTEXT, 0x01, 0, 40, 5, 128, 16, 0, 1},	/* How may I serve you? */
	{GUI_RESTEXT, 0x02, 0, 40, 5, 128, 16, 0, 2},	/* Select a game to LOAD */
	{GUI_RESTEXT, 0x04, 0, 40, 5, 128, 16, 0, 3},	/* Name your SAVE game */

	{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 16, 170, 96, 0, 0},
	{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 20, 16, 40, 0, 0}, /* Up (dummy) */
	{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 66, 16, 40, 0, 1}, /* Down (dummy) */
	{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 20, 16, 40, 1, 0}, /* Up */
	{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 66, 16, 40, 2, 1}, /* Down */

	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 20, 160, 10, 20, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 30, 160, 10, 21, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 40, 160, 10, 22, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 50, 160, 10, 23, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 60, 160, 10, 24, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 70, 160, 10, 25, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 80, 160, 10, 26, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 90, 160, 10, 27, 0},
	{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 100, 160, 10, 28, 0},

	{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 25, 54, 16, 3, 4},	/* Save */
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 45, 54, 16, 4, 5},	/* Load */
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 65, 54, 16, 5, 6},	/* Play */
	{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 85, 54, 16, 9, 17},	/* Options */
	{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 105, 54, 16, 6, 8},	/* Quit */

	{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 50, 54, 16, 7, 7},	/* Cancel */

	{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 45, 54, 16, 8, 9},	/* Ok */
	{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 65, 54, 16, 7, 7},	/* Cancel */
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};

const GuiWidget pause_dialog[] = {
	{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
	{0, 0, 0, 0, 0, 0, 0, 0, 0}
};

void Gui::handleSoundDialogCommand(int cmd)
{
	if (cmd == 40 || cmd == 50) {
		if (cmd == 40) {
			_s->_sound_volume_master = _gui_variables[0];	// Master
			_s->_sound_volume_music = _gui_variables[1];	// Music
			_s->_sound_volume_sfx = _gui_variables[2];	// SFX
			
			IMuse *imuse = _s->_imuse;
			imuse->set_music_volume(_s->_sound_volume_music);
			imuse->set_master_volume(_s->_sound_volume_master);
			_s->_mixer->set_volume(_s->_sound_volume_sfx);
			scummcfg->set("master_volume", _s->_sound_volume_master, "scummvm");
			scummcfg->set("music_volume", _s->_sound_volume_music, "scummvm");
			scummcfg->set("sfx_volume", _s->_sound_volume_sfx, "scummvm");
			scummcfg->flush();
		}

		close();
		return;
	}
	if ((cmd % 10) == 1) {
		if (_gui_variables[cmd / 10] < 100)
			_gui_variables[cmd / 10] += 5;
	} else {
		if (_gui_variables[cmd / 10] > 0)
			_gui_variables[cmd / 10] -= 5;
	}

	draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3);
}

void Gui::handleOptionsDialogCommand(int cmd)
{
	switch (cmd) {
	case 1:
		_widgets[0] = sound_dialog;
		_gui_variables[0] = _s->_sound_volume_master;
		_gui_variables[1] = _s->_sound_volume_music;
		_gui_variables[2] = _s->_sound_volume_sfx;
		_active = true;
		_cur_page = 0;
		_dialog = SOUND_DIALOG;
		draw(0, 100);
		return;
	case 2:
		_key_mapping_required = 0;
		get_key_mapping = true;
		_widgets[0] = keys_dialog;
		_active = true;
		_cur_page = 0;
		_dialog = KEYS_DIALOG;
		draw(0, 200);
		return;
	case 3:
		_widgets[0] = about_dialog;
		_active = true;
		_cur_page = 0;
		_return_to = 0;
		_dialog = ABOUT_DIALOG;
		draw(0, 100);
		return;
	}
}

void Gui::handleKeysDialogCommand(int cmd)
{
#ifdef _WIN32_WCE
	if (cmd < 100 && cmd != 60 && cmd != 61) {

		if ((cmd % 10) == 1)
			setNextType((_current_page * 5) + (cmd / 10) - 1);
		else
			setPreviousType((_current_page * 5) + (cmd / 10) - 1);

		draw(0, 200);

		return;
	}

	if (cmd >= 100)
		_key_mapping_required = cmd;

	if (cmd == 60) {
		get_key_mapping = false;
		save_key_mapping();
		close();
	}

	if (cmd == 61) {
		if (!_current_page)
			_current_page = 1;
		else
			_current_page = 0;
		draw(0, 200);
		return;
	}

#else
	close();
#endif
}

void Gui::handleLauncherDialogCommand(int cmd)
{
	debug(9, "handle launcher command\n");
	switch (cmd) {
	case 20:
		close();
		break;
	case 21:
		// Nothing yet
		break;
	case 22:
		_widgets[0] = about_dialog;
		_active = true;
		_cur_page = 0;
		_return_to = LAUNCHER_DIALOG;
		_dialog = ABOUT_DIALOG;
		draw(0, 100);
		debug(9, "about dialog\n");
		break;
	default:
		debug(9, "default\n");
		close();
	}
}

void Gui::handleCommand(int cmd)
{
	int lastEdit = _editString;
	showCaret(false);

	if (_dialog == LAUNCHER_DIALOG) {
		handleLauncherDialogCommand(cmd);
		return;
	}
	if (_dialog == SOUND_DIALOG) {
		handleSoundDialogCommand(cmd);
		return;
	}

	if (_dialog == OPTIONS_DIALOG) {
		handleOptionsDialogCommand(cmd);
		return;
	}

	if (_dialog == KEYS_DIALOG) {
		handleKeysDialogCommand(cmd);
		return;
	}

	if (_dialog == ABOUT_DIALOG) {
		if (_return_to == LAUNCHER_DIALOG) {
			_widgets[0] = launcher_dialog;
			_active = true;
			_cur_page = 0;
			_dialog = LAUNCHER_DIALOG;
			draw(0, 100);
		} else
			close();
		return;
	}

	switch (cmd) {
	case 1:											/* up button */
		if (_slotIndex - 9 < 0)
			return;
		getSavegameNames(_slotIndex - 9);
		draw(20, 28);
		return;
	case 2:											/* down button */
		if (_slotIndex + 9 > 80)
			return;
		getSavegameNames(_slotIndex + 9);
		draw(20, 28);
		return;
	case 3:											/* save button */		
		_cur_page = 2;
		getSavegameNames(1); /* Start at 1, since slot 0 is reserved for autosave */
		draw(0, 100);
		return;
	case 4:											/* load button */
		_cur_page = 1;
		getSavegameNames(0);
		draw(0, 100);
		return;
	case 5:											/* play button */
		close();
		return;
	case 6:											/* quit button */
		exit(1);
		return;
	case 7:											/* cancel button */
		_cur_page = 0;
		draw(0, 100);
		return;
	case 8:
		if (lastEdit == -1 || game_names[lastEdit][0] == 0)
			return;
//		if (_cur_page == 2)
//			_slotIndex++;

		_s->_saveLoadSlot = lastEdit + _slotIndex;
		_s->_saveLoadCompatible = false;
		_s->_saveLoadFlag = 1;
		memcpy(_s->_saveLoadName, game_names[lastEdit],
					 sizeof(_s->_saveLoadName));
		close();
		return;
	case 9:											/* options button */
		options();
		draw(0, 100);
		return;
	default:
		if (cmd >= 20 && cmd <= 28) {
			if (_cur_page == 1) {
				if (valid_games[cmd - 20]) {
					_s->_saveLoadSlot = cmd - 20 + _slotIndex;
					_s->_saveLoadCompatible = false;
					_s->_saveLoadFlag = 2;
					close();
				}
				return;
			} else if (_cur_page == 2) {
				_clickWidget = cmd;
				editString(cmd - 20);
			}
		}
	}

}

void Gui::getSavegameNames(int start)
{
	int i;
	_slotIndex = start;
//	if (_cur_page == 2)
//		start++;

	for (i = 0; i < 9; i++, start++) {
		valid_games[i] = _s->getSavegameName(start, game_names[i]);
	}
}

const char *Gui::queryString(int stringno, int id)
{
	static char namebuf[64];
	char *result;
	int string;
	if (id >= 20 && id <= 28) {
		sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]);
		return namebuf;
	}

	if (stringno == 0)
		return NULL;

	if (_s->_features & GF_AFTER_V7)
		string = _s->_vars[string_map_table_v7[stringno - 1].num];
	else if (_s->_features & GF_AFTER_V6)
		string = _s->_vars[string_map_table_v6[stringno - 1].num];
	else
		string = string_map_table_v5[stringno - 1].num;

	result = (char *)_s->getStringAddress(string);

	if (!result)									// Gracelessly degrade to english :)
		if (_s->_features & GF_AFTER_V6)
			return string_map_table_v6[stringno - 1].string;
		else
			return string_map_table_v5[stringno - 1].string;

	return result;
}

void Gui::showCaret(bool show)
{
	int i;
	char *s;

	if (_editString == -1)
		return;

	i = _editLen;
	s = game_names[_editString];

	if (show) {
		if (i < SAVEGAME_NAME_LEN - 1) {
			s[i] = '_';
			s[i + 1] = 0;
		}
	} else {
		s[i] = 0;
	}

	draw(_editString + 20);

	if (!show)
		_editString = -1;
}

void Gui::editString(int i)
{
	char *s = game_names[i];
	if (!valid_games[i]) {
		valid_games[i] = true;
		*s = 0;
	}
	_editString = i;
	_editLen = strlen(s);
	showCaret(true);
}

void Gui::addLetter(byte letter)
{
	switch (_dialog) {
	case SAVELOAD_DIALOG:
		if (_editString == -1)
			return;

		if (letter == 13) { 
			handleCommand(8);
			return;
		}

		if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) {
			game_names[_editString][_editLen++] = letter;
		} else if (letter == 8 && _editLen > 0) {
			_editLen--;
		}
		showCaret(true);
		break;
	case PAUSE_DIALOG:
		if (letter == 32)
			close();
		break;

#ifdef _WIN32_WCE
	case KEYS_DIALOG:
		clearActionKey(letter);
		if (_key_mapping_required)
			getAction((_current_page * 5) + _key_mapping_required - 100)->action_key = letter;
		_key_mapping_required = 0;
		draw(0, 200);
		break;
#endif
	}
}

void Gui::init(Scumm *s)
{
	/* Default GUI colors */
	_bgcolor = 0;
	_color = 0;
	_textcolor = 8;							// 15 is nice
	_textcolorhi = 15;
	_shadowcolor = 0;
	_s = s;

	strcpy(_gui_scroller, "Brought to you by:");
}

void Gui::loop()
{
	/* FIXME - _active is a bool, so what was that code meant to do ? */
#if OLD_WEIRD_CODE
	if (_active == 1) {
		_active++;
#else
	if (_active) {
#endif
		draw(0, 200);								// was 100		
		_s->pauseSounds(true);

		_old_cursor_mode = _s->_system->show_mouse(true);
		_s->_cursorAnimate++;
		_s->gdi._cursorActive = 1;
	}
	_s->animateCursor();
	_s->getKeyInput(0);
	if (_s->_mouseButStat & MBS_LEFT_CLICK) {
		leftMouseClick(_s->mouse.x, _s->mouse.y);
	} else if (_s->_lastKeyHit) {
		if (_dialog != KEYS_DIALOG)
			addLetter((unsigned char)_s->_lastKeyHit);
#ifdef _WIN32_WCE
		else if (_s->_lastKeyHit > 1000)	// GAPI
			addLetter(_s->_lastKeyHit - 1000);
#endif

	}

	if (_clickTimer && !--_clickTimer) {
		int old = _clickWidget;
		_clickWidget = 0;
		draw(old);
		handleCommand(old);
	}

	_s->drawDirtyScreenParts();
	_s->_mouseButStat = 0;
}

void Gui::close()
{
	_s->_fullRedraw = true;
	_s->_completeScreenRedraw = true;
	_s->_cursorAnimate--;
	_s->_system->show_mouse(_old_cursor_mode);

	_s->pauseSounds(false);
	_active = false;

#ifdef _WIN32_WCE

	// Option dialog can be accessed from the file dialog now, always check
	if (draw_keyboard) {
		draw_keyboard = false;
		toolbar_drawn = false;
	}

#endif
}

void Gui::saveLoadDialog()
{
	_widgets[0] = save_load_dialog;
	_editString = -1;
	_cur_page = 0;
	_active = true;
	_dialog = SAVELOAD_DIALOG;
}

void Gui::pause()
{
	_widgets[0] = pause_dialog;
	_cur_page = 0;
	_active = true;
	_dialog = PAUSE_DIALOG;
}

void Gui::options()
{
#ifdef _WIN32_WCE
	_current_page = 0;
#endif
	_widgets[0] = options_dialog;
	_active = true;
	_cur_page = 0;
	_dialog = OPTIONS_DIALOG;
}

void Gui::launcher()
{
	_widgets[0] = launcher_dialog;
	_active = true;
	_cur_page = 0;
	_dialog = LAUNCHER_DIALOG;
}