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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef INTERFACE_MANAGER_H
#define INTERFACE_MANAGER_H
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "common/system.h"
#include "graphics/VectorRenderer.h"
namespace GUI {
class InterfaceManager {
public:
enum Graphics_Mode {
GFX_Disabled = 0,
GFX_Standard_16bit,
GFX_Antialias_16bit
};
InterfaceManager(OSystem *system, Graphics_Mode mode) : _vectorRenderer(NULL),
_system(system), _graphicsMode(GFX_Disabled), _screen(NULL), _bytesPerPixel(0) {
setGraphicsMode(mode);
}
~InterfaceManager() {
freeRenderer();
freeScreen();
}
void setGraphicsMode(Graphics_Mode mode);
int runGUI();
protected:
Graphics::VectorRenderer *createRenderer() {
// TODO: Find out what pixel format we are using,
// create the renderer accordingly
return new Graphics::VectorRendererSpec<uint16, ColorMasks<565> >;
}
template<typename PixelType>
void screenInit();
void freeRenderer() {
if (_vectorRenderer != NULL)
delete _vectorRenderer;
}
void freeScreen() {
if (_screen != NULL) {
_screen->free();
delete _screen;
}
}
OSystem *_system;
Graphics::VectorRenderer *_vectorRenderer;
Graphics::Surface *_screen;
int _bytesPerPixel;
Graphics_Mode _graphicsMode;
};
} // end of namespace GUI.
#endif
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