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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef INTERFACE_MANAGER_H
#define INTERFACE_MANAGER_H
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "common/system.h"
#include "graphics/VectorRenderer.h"
namespace GUI {
class InterfaceManager {
public:
InterfaceManager() : _vectorRenderer(NULL) {
_vectorRenderer = createRenderer();
}
~InterfaceManager() {
delete _vectorRenderer;
}
protected:
Graphics::VectorRenderer *createRenderer() {
// TODO: Find out what pixel format we are using,
// create the renderer accordingly
return new VectorRendererSpec<uint16, ColorMasks<565> >;
}
Graphics::VectorRenderer *_vectorRenderer;
};
} // end of namespace GUI.
#endif
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