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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/Key.h"
namespace GUI {
Key::Key() :
_ascii(0), _keycode(0), _flags(0) {
}
Key::Key(int ascii) :
_ascii(ascii), _keycode(ascii), _flags(0) {
}
Key::Key(int ascii, int keycode, int flags) :
_ascii(ascii), _keycode(keycode), _flags(flags) {
}
void Key::setKey(int ascii) {
_ascii = ascii;
_keycode = ascii;
}
void Key::setKey(int ascii, int keycode) {
_ascii = ascii;
_keycode = keycode;
}
void Key::setKey(int ascii, int keycode, int flags) {
_ascii = ascii;
_keycode = keycode;
_flags = flags;
}
int Key::ascii() {
return _ascii;
}
int Key::keycode() {
return _keycode;
}
int Key::flags() {
return _flags;
}
} // namespace GUI
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