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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GUI_KEY_H
#define GUI_KEY_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
namespace GUI {
// TODO/FIXME: Make use of Common::KeyState from common/keyboard.h,
// or even better, just completely replace this by it.
// To be able to do that, though, the code using GUI::Key would need to
// be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent
// to generated fake events.
class Key {
public:
Key(int ascii);
Key(int ascii, int keycode, int flags = 0);
Key();
void setKey(int ascii);
void setKey(int ascii, int keycode);
void setKey(int ascii, int keycode, int flags);
int ascii();
int keycode();
int flags();
private:
int _ascii;
int _keycode;
int _flags;
};
} // namespace GUI
#endif
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