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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gui/KeysDialog.h"
#include "gui/Actions.h"
#include <SDL_keyboard.h>
#ifdef _WIN32_WCE
#include "CEDevice.h"
#endif
namespace GUI {
enum {
kMapCmd = 'map ',
kOKCmd = 'ok '
};
KeysDialog::KeysDialog(const Common::String &title)
: GUI::Dialog("KeysDialog") {
new ButtonWidget(this, "KeysDialog.Map", "Map", kMapCmd, 0);
new ButtonWidget(this, "KeysDialog.Ok", "OK", kOKCmd, 0);
new ButtonWidget(this, "KeysDialog.Cancel", "Cancel", kCloseCmd, 0);
_actionsList = new ListWidget(this, "KeysDialog.List");
_actionsList->setNumberingMode(kListNumberingZero);
_actionTitle = new StaticTextWidget(this, "KeysDialog.Action", title);
_keyMapping = new StaticTextWidget(this, "KeysDialog.Mapping", "Select an action and click 'Map'");
_actionTitle->setFlags(WIDGET_CLEARBG);
_keyMapping->setFlags(WIDGET_CLEARBG);
// Get actions names
ListWidget::StringArray l;
for (int i = 0; i < Actions::Instance()->size(); i++)
l.push_back(Actions::Instance()->actionName((ActionType)i));
_actionsList->setList(l);
_actionSelected = -1;
Actions::Instance()->beginMapping(false);
}
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kListSelectionChangedCmd:
if (_actionsList->getSelected() >= 0) {
char selection[100];
uint16 key = Actions::Instance()->getMapping(_actionsList->getSelected());
#ifdef __SYMBIAN32__
// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
key = key - Common::ASCII_F1 + SDLK_F1;
#endif
if (key != 0)
sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
else
sprintf(selection, "Associated key : none");
_keyMapping->setLabel(selection);
_keyMapping->draw();
}
break;
case kMapCmd:
if (_actionsList->getSelected() < 0) {
_actionTitle->setLabel("Please select an action");
} else {
char selection[100];
_actionSelected = _actionsList->getSelected();
uint16 key = Actions::Instance()->getMapping(_actionSelected);
#ifdef __SYMBIAN32__
// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
key = key - Common::ASCII_F1 + SDLK_F1;
#endif
if (key != 0)
sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
else
sprintf(selection, "Associated key : none");
_actionTitle->setLabel("Press the key to associate");
_keyMapping->setLabel(selection);
_keyMapping->draw();
Actions::Instance()->beginMapping(true);
_actionsList->setEnabled(false);
}
_actionTitle->draw();
break;
case kOKCmd:
Actions::Instance()->saveMapping();
close();
break;
case kCloseCmd:
Actions::Instance()->loadMapping();
close();
break;
}
}
void KeysDialog::handleKeyDown(Common::KeyState state){
if (!Actions::Instance()->mappingActive())
Dialog::handleKeyDown(state);
}
void KeysDialog::handleKeyUp(Common::KeyState state) {
#ifdef __SYMBIAN32__
if (Actions::Instance()->mappingActive()) {
#else
if (state.flags == 0xff && Actions::Instance()->mappingActive()) { // GAPI key was selected
#endif
char selection[100];
Actions::Instance()->setMapping((ActionType)_actionSelected, state.ascii);
if (state.ascii != 0)
sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey) state.keycode));
else
sprintf(selection, "Associated key : none");
_actionTitle->setLabel("Choose an action to map");
_keyMapping->setLabel(selection);
_keyMapping->draw();
_actionTitle->draw();
_actionSelected = -1;
_actionsList->setEnabled(true);
Actions::Instance()->beginMapping(false);
} else
Dialog::handleKeyUp(state);
}
} // namespace GUI
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