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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef TABWIDGET_H
#define TABWIDGET_H
#include "widget.h"
#include "common/str.h"
#include "common/list.h"
class TabWidget : public Widget {
typedef Common::String String;
struct Tab {
String title;
Widget *firstWidget;
};
typedef Common::List<Tab> TabList;
protected:
int _activeTab;
TabList _tabs;
int _tabWidth;
public:
TabWidget(GuiObject *boss, int x, int y, int w, int h);
virtual int16 getChildY() const;
// use Dialog::releaseFocus() when changing to another tab
// Problem: how to add items to a tab?
// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
// Could add a common base class for Widgets and Dialogs.
// Then you add tabs using the following method, which returns a unique ID
int addTab(const String &title);
// Maybe we need to remove tabs again? Hm
//void removeTab(int tabID);
// Setting the active tab:
void setActiveTab(int tabID);
// setActiveTab changes the value of _firstWidget. This means Widgets added afterwards
// will be added to the active tab.
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);
protected:
virtual void drawWidget(bool hilite);
virtual Widget *findWidget(int x, int y);
};
#endif
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