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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ABOUT_DIALOG_H
#define ABOUT_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#include "common/array.h"
#include "common/keyboard.h"
namespace GUI {
class AboutDialog : public Dialog {
typedef Common::Array<Common::String> StringArray;
protected:
int _scrollPos;
uint32 _scrollTime;
StringArray _lines;
uint32 _lineHeight;
bool _willClose;
int _xOff, _yOff;
void addLine(const char *str);
public:
AboutDialog();
void open() override;
void close() override;
void drawDialog(DrawLayer layerToDraw) override;
void handleTickle() override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleKeyDown(Common::KeyState state) override;
void handleKeyUp(Common::KeyState state) override;
void reflowLayout() override;
};
} // End of namespace GUI
#endif
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