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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on code by omergilad.
#ifndef GUI_ANIMATION_ANIMATION_H
#define GUI_ANIMATION_ANIMATION_H
#include "gui/animation/Interpolator.h"
namespace GUI {
class Drawable;
class Animation {
public:
Animation();
virtual ~Animation() = 0;
virtual void update(Drawable *drawable, long currentTime);
/**
* Set start time in millis
*/
virtual void start(long currentTime);
/**
* Set duration in millis
*/
virtual void setDuration(long duration);
virtual bool isFinished() const;
bool isFinishOnEnd() const;
void setFinishOnEnd(bool finishOnEnd);
InterpolatorPtr getInterpolator() const;
void setInterpolator(InterpolatorPtr interpolator);
protected:
void finishAnimation();
virtual void updateInternal(Drawable *drawable, float interpolation);
long _startTime;
long _duration;
bool _finished;
bool _finishOnEnd;
InterpolatorPtr _interpolator;
};
typedef Common::SharedPtr<Animation> AnimationPtr;
} // End of namespace GUI
#endif /* GUI_ANIMATION_ANIMATION_H */
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