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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

// Based on code by omergilad.

#ifndef GUI_ANIMATION_REPEATANIMATIONWRAPPER_H
#define GUI_ANIMATION_REPEATANIMATIONWRAPPER_H

#include "gui/animation/Animation.h"

namespace GUI {

class RepeatAnimationWrapper: public Animation {
public:
	/**
	 * Animation - animation to repeat
	 *
	 * timesToRepeat - 0 means infinite
	 */
	RepeatAnimationWrapper(AnimationPtr animation, uint16 timesToRepeat) :
			_animation(animation), _timesToRepeat(timesToRepeat) {}

	virtual ~RepeatAnimationWrapper() {}

	virtual void update(Drawable* drawable, long currentTime);

	/**
	 * Set start time in millis
	 */
	virtual void start(long currentTime);

private:
	uint16 _timesToRepeat;
	uint16 _repeatCount;

	AnimationPtr _animation;

};

} // End of namespace GUI

#endif /* GUI_ANIMATION_REPEATANIMATIONWRAPPER_H */