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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

// Based on code by omergilad.

#ifndef GUI_ANIMATION_SCALEANIMATION_H
#define GUI_ANIMATION_SCALEANIMATION_H

#include "gui/animation/Animation.h"

namespace GUI {

class ScaleAnimation: public Animation {
public:
	ScaleAnimation() : _endWidth(0), _endWidthFactor(0) {}

	virtual ~ScaleAnimation() {}

	float getEndWidth() const { return _endWidth; }
	void setEndWidth(float endWidth) { _endWidth = endWidth; }
	float getEndWidthFactor() const { return _endWidthFactor; }
	void setEndWidthFactor(float endWidthFactor) { _endWidthFactor = endWidthFactor; }
	float getStartWidth() const { return _startWidth; }
	void setStartWidth(float startWidth) { _startWidth = startWidth; }

	void updateInternal(Drawable *drawable, float interpolation) {
		// If start width was set as 0 -> use the current width as the start dimension
		if (_startWidth == 0)
			_startWidth = drawable->getWidth();

		// If end width was set as 0 - multiply the start width by the given factor
		if (_endWidth == 0)
			_endWidth = _startWidth * _endWidthFactor;

		// Calculate width based on interpolation
		float width = _startWidth * (1 - interpolation) + _endWidth * interpolation;
		drawable->setWidth(width);
	}

private:
	virtual void updateInternal(Drawable *drawable, float interpolation);
	float _startWidth;
	float _endWidth;
	float _endWidthFactor;
};

} // End of namespace GUI


#endif /* GUI_ANIMATION_SCALEANIMATION_H */