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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on code by omergilad.
#ifndef GUI_ANIMATION_SEQUENCEANIMATION_H
#define GUI_ANIMATION_SEQUENCEANIMATION_H
#include "gui/animation/Animation.h"
#include "common/array.h"
namespace GUI {
class SequenceAnimationComposite: public Animation {
public:
SequenceAnimationComposite() {}
virtual ~SequenceAnimationComposite() {}
virtual void addAnimation(AnimationPtr animation);
virtual void update(Drawable* drawable, long currentTime);
virtual void start(long currentTime);
private:
uint16 _index;
Common::Array<AnimationPtr> _sequence;
};
} // End of namespace GUI
#endif /* GUI_ANIMATION_SEQUENCEANIMATION_H */
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