1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "gui/chooser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
namespace GUI {
enum {
kChooseCmd = 'Chos'
};
ChooserDialog::ChooserDialog(const String &title, const String &buttonLabel, int height)
: Dialog(8, (200 - height) / 2, 320 - 2 * 8, height) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
GUI::WidgetSize ws;
int buttonWidth, buttonHeight;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
buttonHeight = kBigButtonHeight;
buttonWidth = kBigButtonWidth;
} else {
ws = GUI::kNormalWidgetSize;
buttonHeight = kButtonHeight;
buttonWidth = kButtonWidth;
}
// FIXME: This is an ugly hack. The 'height' parameter assumes a 200
// pixel tall screen, so try to scale that to something sensible.
_h = (screenH * height) / 200;
_w = screenW - 2 * 8;
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
int yoffset = 6;
// Headline
new StaticTextWidget(this, 10, 6, _w - 2 * 10, kLineHeight, title, kTextAlignCenter, ws);
yoffset += kLineHeight + 2;
// Add choice list
// HACK: Subtracting -12 from the height makes the list look good when
// it's used to list savegames in the 320x200 version of the GUI.
_list = new ListWidget(this, 10, yoffset, _w - 2 * 10, _h - yoffset - buttonHeight - 12, ws);
_list->setNumberingMode(kListNumberingOff);
// Buttons
addButton(this, _w - 2 * (buttonWidth + 10), _h - buttonHeight - 8, "Cancel", kCloseCmd, 0, ws);
_chooseButton = addButton(this, _w - (buttonWidth + 10), _h - buttonHeight - 8, buttonLabel, kChooseCmd, 0, ws);
_chooseButton->setEnabled(false);
}
void ChooserDialog::setList(const StringList& list) {
_list->setList(list);
}
void ChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kChooseCmd:
case kListItemDoubleClickedCmd:
_list->endEditMode();
setResult(item);
close();
break;
case kListSelectionChangedCmd:
_chooseButton->setEnabled(item >= 0);
_chooseButton->draw();
break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace GUI
|