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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "gui/chooser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
namespace GUI {
enum {
kChooseCmd = 'Chos'
};
ChooserDialog::ChooserDialog(const String &title, String prefix, const String &buttonLabel)
: Dialog(prefix + "chooser") {
// Headline
new StaticTextWidget(this, prefix + "chooser_headline", title);
// Add choice list
// HACK: Subtracting -12 from the height makes the list look good when
// it's used to list savegames in the 320x200 version of the GUI.
_list = new ListWidget(this, prefix + "chooser_list");
_list->setNumberingMode(kListNumberingOff);
// Buttons
new ButtonWidget(this, prefix + "chooser_cancel", "Cancel", kCloseCmd, 0);
_chooseButton = new ButtonWidget(this, prefix + "chooser_ok", buttonLabel, kChooseCmd, 0);
_chooseButton->setEnabled(false);
}
void ChooserDialog::setList(const StringList& list) {
_list->setList(list);
}
void ChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kChooseCmd:
case kListItemDoubleClickedCmd:
_list->endEditMode();
setResult(item);
close();
break;
case kListSelectionChangedCmd:
_chooseButton->setEnabled(item >= 0);
_chooseButton->draw();
break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace GUI
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