1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "gui/debugger.h"
#if USE_CONSOLE
#include "gui/console.h"
#endif
namespace GUI {
Debugger::Debugger() {
_frame_countdown = 0;
_dvar_count = 0;
_dcmd_count = 0;
_detach_now = false;
_isAttached = false;
_errStr = NULL;
_firstTime = true;
_debuggerDialog = new GUI::ConsoleDialog(1.0, 0.67F);
_debuggerDialog->setInputCallback(debuggerInputCallback, this);
_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
//DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("exit", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("quit", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("help", WRAP_METHOD(Debugger, Cmd_Help));
DCmd_Register("debugflag_list", WRAP_METHOD(Debugger, Cmd_DebugFlagsList));
DCmd_Register("debugflag_enable", WRAP_METHOD(Debugger, Cmd_DebugFlagEnable));
DCmd_Register("debugflag_disable", WRAP_METHOD(Debugger, Cmd_DebugFlagDisable));
}
Debugger::~Debugger() {
for (int i = 0; i < _dcmd_count; i++) {
delete _dcmds[i].debuglet;
_dcmds[i].debuglet = 0;
}
delete _debuggerDialog;
}
// Initialisation Functions
int Debugger::DebugPrintf(const char *format, ...) {
va_list argptr;
va_start(argptr, format);
int count;
#if USE_CONSOLE
count = _debuggerDialog->vprintf(format, argptr);
#else
count = ::vprintf(format, argptr);
#endif
va_end (argptr);
return count;
}
void Debugger::attach(const char *entry) {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
if (entry) {
_errStr = strdup(entry);
}
_frame_countdown = 1;
_detach_now = false;
_isAttached = true;
}
void Debugger::detach() {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
_detach_now = false;
_isAttached = false;
}
// Temporary execution handler
void Debugger::onFrame() {
if (_frame_countdown == 0)
return;
--_frame_countdown;
if (!_frame_countdown) {
preEnter();
enter();
postEnter();
// Detach if we're finished with the debugger
if (_detach_now)
detach();
}
}
// Main Debugger Loop
void Debugger::enter() {
#if USE_CONSOLE
if (_firstTime) {
DebugPrintf("Debugger started, type 'exit' to return to the game.\n");
DebugPrintf("Type 'help' to see a little list of commands and variables.\n");
_firstTime = false;
}
if (_errStr) {
DebugPrintf("ERROR: %s\n\n", _errStr);
free(_errStr);
_errStr = NULL;
}
_debuggerDialog->runModal();
#else
// TODO: compared to the console input, this here is very bare bone.
// For example, no support for tab completion and no history. At least
// we should re-add (optional) support for the readline library.
// Or maybe instead of choosing between a console dialog and stdio,
// we should move that choice into the ConsoleDialog class - that is,
// the console dialog code could be #ifdef'ed to not print to the dialog
// but rather to stdio. This way, we could also reuse the command history
// and tab completion of the console. It would still require a lot of
// work, but at least no dependency on a 3rd party library...
printf("Debugger entered, please switch to this console for input.\n");
int i;
char buf[256];
do {
printf("debug> ");
if (!fgets(buf, sizeof(buf), stdin))
return;
i = strlen(buf);
while (i > 0 && buf[i - 1] == '\n')
buf[--i] = 0;
if (i == 0)
continue;
} while (parseCommand(buf));
#endif
}
bool Debugger::handleCommand(int argc, const char **argv, bool &result) {
for (int i = 0; i < _dcmd_count; ++i) {
if (!strcmp(_dcmds[i].name, argv[0])) {
Debuglet *debuglet = _dcmds[i].debuglet;
assert(debuglet);
result = (*debuglet)(argc, argv);
return true;
}
}
return false;
}
// Command execution loop
bool Debugger::parseCommand(const char *inputOrig) {
int i = 0, num_params = 0;
const char *param[256];
char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here).
// Parse out any params
char *tok = strtok(input, " ");
if (tok) {
do {
param[num_params++] = tok;
} while ((tok = strtok(NULL, " ")) != NULL);
} else {
param[num_params++] = input;
}
// Handle commands first
bool result;
if (handleCommand(num_params, param, result)) {
free(input);
return result;
}
// It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
for (i = 0; i < _dvar_count; i++) {
if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) {
if (num_params > 1) {
// Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :)
switch (_dvars[i].type) {
// Integer
case DVAR_BYTE:
*(byte *)_dvars[i].variable = atoi(param[1]);
DebugPrintf("byte%s = %d\n", param[0], *(byte *)_dvars[i].variable);
break;
case DVAR_INT:
*(int32 *)_dvars[i].variable = atoi(param[1]);
DebugPrintf("(int)%s = %d\n", param[0], *(int32 *)_dvars[i].variable);
break;
// Integer Array
case DVAR_INTARRAY: {
char *chr = (char *)strchr(param[0], '[');
if (!chr) {
DebugPrintf("You must access this array as %s[element]\n", param[0]);
} else {
int element = atoi(chr+1);
int32 *var = *(int32 **)_dvars[i].variable;
if (element >= _dvars[i].optional) {
DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
} else {
var[element] = atoi(param[1]);
DebugPrintf("(int)%s = %d\n", param[0], var[element]);
}
}
}
break;
default:
DebugPrintf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]);
break;
}
} else {
// And again, type-dependent prints/defrefs. The array one is still ugly.
switch (_dvars[i].type) {
// Integer
case DVAR_BYTE:
DebugPrintf("(byte)%s = %d\n", param[0], *(const byte *)_dvars[i].variable);
break;
case DVAR_INT:
DebugPrintf("(int)%s = %d\n", param[0], *(const int32 *)_dvars[i].variable);
break;
// Integer array
case DVAR_INTARRAY: {
const char *chr = strchr(param[0], '[');
if (!chr) {
DebugPrintf("You must access this array as %s[element]\n", param[0]);
} else {
int element = atoi(chr+1);
const int32 *var = *(const int32 **)_dvars[i].variable;
if (element >= _dvars[i].optional) {
DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
} else {
DebugPrintf("(int)%s = %d\n", param[0], var[element]);
}
}
}
break;
// String
case DVAR_STRING:
DebugPrintf("(string)%s = %s\n", param[0], ((Common::String *)_dvars[i].variable)->c_str());
break;
default:
DebugPrintf("%s = (unknown type)\n", param[0]);
break;
}
}
free(input);
return true;
}
}
DebugPrintf("Unknown command or variable\n");
free(input);
return true;
}
// returns true if something has been completed
// completion has to be delete[]-ed then
bool Debugger::tabComplete(const char *input, char*& completion) {
// very basic tab completion
// for now it just supports command completions
// adding completions of command parameters would be nice (but hard) :-)
// maybe also give a list of possible command completions?
// (but this will require changes to console)
if (strchr(input, ' '))
return false; // already finished the first word
unsigned int inputlen = strlen(input);
unsigned int matchlen = 0;
char match[30]; // the max. command name is 30 chars
for (int i = 0; i < _dcmd_count; i++) {
if (!strncmp(_dcmds[i].name, input, inputlen)) {
unsigned int commandlen = strlen(_dcmds[i].name);
if (commandlen == inputlen) { // perfect match
return false;
}
if (commandlen > inputlen) { // possible match
// no previous match
if (matchlen == 0) {
strcpy(match, _dcmds[i].name + inputlen);
matchlen = commandlen - inputlen;
} else {
// take common prefix of previous match and this command
unsigned int j;
for (j = 0; j < matchlen; j++) {
if (match[j] != _dcmds[i].name[inputlen + j]) break;
}
matchlen = j;
}
if (matchlen == 0)
return false;
}
}
}
if (matchlen == 0)
return false;
completion = new char[matchlen + 1];
memcpy(completion, match, matchlen);
completion[matchlen] = 0;
return true;
}
// Variable registration function
void Debugger::DVar_Register(const char *varname, void *pointer, int type, int optional) {
assert(_dvar_count < ARRAYSIZE(_dvars));
strcpy(_dvars[_dvar_count].name, varname);
_dvars[_dvar_count].type = type;
_dvars[_dvar_count].variable = pointer;
_dvars[_dvar_count].optional = optional;
_dvar_count++;
}
// Command registration function
void Debugger::DCmd_Register(const char *cmdname, Debuglet *debuglet) {
assert(debuglet->isValid());
assert(_dcmd_count < ARRAYSIZE(_dcmds));
strcpy(_dcmds[_dcmd_count].name, cmdname);
_dcmds[_dcmd_count].debuglet = debuglet;
_dcmd_count++;
}
// Detach ("exit") the debugger
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
// Print a list of all registered commands (and variables, if any),
// nicely word-wrapped.
bool Debugger::Cmd_Help(int argc, const char **argv) {
const int charsPerLine = _debuggerDialog->getCharsPerLine();
int width, size, i;
DebugPrintf("Commands are:\n");
width = 0;
for (i = 0; i < _dcmd_count; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= charsPerLine) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
if (_dvar_count > 0) {
DebugPrintf("\n");
DebugPrintf("Variables are:\n");
width = 0;
for (i = 0; i < _dvar_count; i++) {
size = strlen(_dvars[i].name) + 1;
if ((width + size) >= charsPerLine) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dvars[i].name);
}
DebugPrintf("\n");
}
return true;
}
bool Debugger::Cmd_DebugFlagsList(int argc, const char **argv) {
const Common::Array<Common::EngineDebugLevel> &debugLevels = Common::listSpecialDebugLevels();
DebugPrintf("Engine debug levels:\n");
DebugPrintf("--------------------\n");
if (!debugLevels.size()) {
DebugPrintf("No engine debug levels\n");
return true;
}
for (uint i = 0; i < debugLevels.size(); ++i) {
DebugPrintf("'%s' - Description: %s\n", debugLevels[i].option.c_str(), debugLevels[i].description.c_str());
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_DebugFlagEnable(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("debugflag_enable <flag>\n");
} else {
if (Common::enableSpecialDebugLevel(argv[1])) {
DebugPrintf("Enabled debug flag '%s'\n", argv[1]);
} else {
DebugPrintf("Failed to enable debug flag '%s'\n", argv[1]);
}
}
return true;
}
bool Debugger::Cmd_DebugFlagDisable(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("debugflag_disable <flag>\n");
} else {
if (Common::disableSpecialDebugLevel(argv[1])) {
DebugPrintf("Disabled debug flag '%s'\n", argv[1]);
} else {
DebugPrintf("Failed to disable debug flag '%s'\n", argv[1]);
}
}
return true;
}
// Console handler
#if USE_CONSOLE
bool Debugger::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) {
Debugger *debugger = (Debugger *)refCon;
return debugger->parseCommand(input);
}
bool Debugger::debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon) {
Debugger *debugger = (Debugger *)refCon;
return debugger->tabComplete(input, completion);
}
#endif
} // End of namespace GUI
|