1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include <ctype.h>
#include "stdafx.h"
#include "newgui.h"
#include "dialog.h"
#include "widget.h"
#include "scumm.h"
#include "ListWidget.h"
#include "config-file.h"
#include "sound/mididrv.h"
#include "sound/imuse.h"
Dialog::~Dialog()
{
teardownScreenBuf();
}
void Dialog::setupScreenBuf()
{
// Create _screenBuf if it doesn't already exist
if (!_screenBuf)
_screenBuf = new byte[320*200];
// Draw the fixed parts of the dialog: background and border.
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
// Finally blit this to _screenBuf
_gui->blitTo(_screenBuf, _x, _y, _w, _h);
}
void Dialog::teardownScreenBuf()
{
if (_screenBuf) {
delete [] _screenBuf;
_screenBuf = 0;
}
}
void Dialog::open()
{
_gui->openDialog(this);
}
void Dialog::close()
{
if (_mouseWidget) {
_mouseWidget->handleMouseLeft(0);
_mouseWidget = 0;
}
if (_focusedWidget) {
_focusedWidget->lostFocus();
_focusedWidget = 0;
}
_gui->closeTopDialog();
}
void Dialog::draw()
{
Widget *w = _firstWidget;
if (_screenBuf) {
_gui->blitFrom(_screenBuf, _x, _y, _w, _h);
} else {
_gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
}
_gui->addDirtyRect(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
}
void Dialog::handleMouseDown(int x, int y, int button, int clickCount)
{
Widget *w;
w = findWidget(x, y);
if (w != _focusedWidget) {
// The focus will change. Tell the old focused widget (if any)
// that it lost the focus.
if (_focusedWidget)
_focusedWidget->lostFocus();
// Tell the new focused widget (if any) that it just gained the focus.
if (w)
w->receivedFocus();
_focusedWidget = w;
}
if (_focusedWidget)
_focusedWidget->handleMouseDown(x - _focusedWidget->_x, y - _focusedWidget->_y, button, clickCount);
}
void Dialog::handleMouseUp(int x, int y, int button, int clickCount)
{
Widget *w;
if (_focusedWidget) {
w = _focusedWidget;
// Lose focus on mouseup unless the widget requested to retain the focus
if (! (_focusedWidget->getFlags() & WIDGET_RETAIN_FOCUS )) {
_focusedWidget->lostFocus();
_focusedWidget = 0;
}
} else {
w = findWidget(x, y);
}
if (w)
w->handleMouseUp(x - w->_x, y - w->_y, button, clickCount);
}
void Dialog::handleKeyDown(char key, int modifiers)
{
if (_focusedWidget) {
if (_focusedWidget->handleKeyDown(key, modifiers))
return;
} else {
// Hotkey handling
Widget *w = _firstWidget;
key = toupper(key);
while (w) {
if (w->_type == kButtonWidget && key == toupper(((ButtonWidget *)w)->_hotkey)) {
// We first send a mouseDown then a mouseUp.
// FIXME: insert a brief delay between both.
w->handleMouseDown(0, 0, 1, 1);
w->handleMouseUp(0, 0, 1, 1);
return;
}
w = w->_next;
}
}
// ESC closes all dialogs by default
if (key == 27)
close();
}
void Dialog::handleKeyUp(char key, int modifiers)
{
// Focused widget recieves keyup events
if (_focusedWidget)
_focusedWidget->handleKeyUp(key, modifiers);
}
void Dialog::handleMouseMoved(int x, int y, int button)
{
Widget *w;
if (_focusedWidget) {
w = _focusedWidget;
// We still send mouseEntered/Left messages to the focused item
// (but to no other items).
bool mouseInFocusedWidget = (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h);
if (mouseInFocusedWidget && _mouseWidget != w) {
_mouseWidget = w;
w->handleMouseEntered(button);
} else if (!mouseInFocusedWidget && _mouseWidget == w) {
_mouseWidget = 0;
w->handleMouseLeft(button);
}
} else {
w = findWidget(x, y);
if (_mouseWidget != w) {
if (_mouseWidget)
_mouseWidget->handleMouseLeft(button);
if (w)
w->handleMouseEntered(button);
_mouseWidget = w;
}
if (!w || !(w->getFlags() & WIDGET_TRACK_MOUSE)) {
return;
}
}
w->handleMouseMoved(x - w->_x, y - w->_y, button);
}
void Dialog::handleTickle()
{
// Focused widget recieves tickle notifications
if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE) {
_focusedWidget->handleTickle();
}
}
void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kCloseCmd:
close();
break;
}
}
/*
* Determine the widget at location (x,y) if any. Assumes the coordinates are
* in the local coordinate system, i.e. relative to the top left of the dialog.
*/
Widget *Dialog::findWidget(int x, int y)
{
Widget *w = _firstWidget;
while (w) {
// Stop as soon as we find a widget that contains the point (x,y)
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
break;
w = w->_next;
}
return w;
}
void Dialog::addResText(int x, int y, int w, int h, int resID)
{
// Get the string
const char *str = _gui->queryResString(resID);
if (!str)
str = "Dummy!";
new StaticTextWidget(this, x, y, w, h, str, kTextAlignLeft);
}
void Dialog::addButton(int x, int y, int w, int h, const char *label, uint32 cmd, char hotkey)
{
new ButtonWidget(this, x, y, w, h, label, cmd, hotkey);
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kQuitCmd = 'QUIT'
};
/*
* TODO
* - Maybe go back to the old way of differentiating between the save and the load mode?
* This would include that in the load mode the list is not editable.
* - Currently the savegame list is only loaded once when the dialog is created. Instead,
* it should be loaded whenever the dialog is opened. Might want to add an open()
* method to Dialog for that.
*/
SaveLoadDialog::SaveLoadDialog(NewGui *gui)
: Dialog (gui, 30, 20, 260, 124)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
// addResText(10, 7, 240, 16, 3);
addButton(200, 20, 54, 16, RES_STRING(4), kSaveCmd, 'S'); // Save
addButton(200, 40, 54, 16, RES_STRING(5), kLoadCmd, 'L'); // Load
addButton(200, 60, 54, 16, RES_STRING(6), kPlayCmd, 'P'); // Play
addButton(200, 80, 54, 16, CUSTOM_STRING(17), kOptionsCmd, 'O'); // Options
addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
_savegameList = new ListWidget(this, 10, 20, 180, 94);
// Get savegame names
ScummVM::StringList l;
char name[32];
Scumm *s = _gui->getScumm();
for (int i = 0; i <= 80; i++) { // 80 - got this value from the old GUI
s->getSavegameName(i, name);
l.push_back(name);
}
_savegameList->setList(l);
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kListItemChangedCmd:
case kSaveCmd:
if (_savegameList->getSelected() > 0 && !_savegameList->getSelectedString().isEmpty()) {
Scumm *s = _gui->getScumm();
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
strcpy(s->_saveLoadName, _savegameList->getSelectedString());
close();
}
break;
case kListItemDoubleClickedCmd:
case kLoadCmd:
if (_savegameList->getSelected() > 0 && !_savegameList->getSelectedString().isEmpty()) {
Scumm *s = _gui->getScumm();
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
close();
}
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_gui->optionsDialog();
break;
case kQuitCmd:
exit(1);
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kSoundCmd = 'SOUN',
kKeysCmd = 'KEYS',
kAboutCmd = 'ABOU',
kMiscCmd = 'OPTN'
};
OptionsDialog::OptionsDialog(NewGui *gui)
: Dialog (gui, 50, 80, 210, 60)
{
addButton( 10, 10, 40, 16, CUSTOM_STRING(5), kSoundCmd, 'S'); // Sound
addButton( 80, 10, 40, 16, CUSTOM_STRING(6), kKeysCmd, 'K'); // Keys
addButton(150, 10, 40, 16, CUSTOM_STRING(7), kAboutCmd, 'A'); // About
addButton( 10, 35, 40, 16, CUSTOM_STRING(18), kMiscCmd, 'M'); // Misc
addButton(150, 35, 40, 16, CUSTOM_STRING(23), kCloseCmd, 'C'); // Close dialog - FIXME
}
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSoundCmd:
_gui->soundDialog();
break;
case kKeysCmd:
break;
case kAboutCmd:
_gui->aboutDialog();
break;
case kMiscCmd:
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
AboutDialog::AboutDialog(NewGui *gui)
: Dialog (gui, 30, 10, 260, 134)
{
addButton(110, 110, 40, 16, CUSTOM_STRING(23), kCloseCmd, 'C'); // Close dialog - FIXME
new StaticTextWidget(this, 10, 17, 240, 16, "Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter);
new StaticTextWidget(this, 10, 37, 240, 16, "ScummVM http://scummvm.sourceforge.net", kTextAlignCenter);
new StaticTextWidget(this, 10, 67, 240, 16, "All games (c) LucasArts", kTextAlignCenter);
new StaticTextWidget(this, 10, 84, 240, 16, "Except", kTextAlignCenter);
new StaticTextWidget(this, 10, 97, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter);
}
PauseDialog::PauseDialog(NewGui *gui)
: Dialog (gui, 50, 80, 220, 16)
{
addResText(4, 4, 220, 16, 10);
}
SoundDialog::SoundDialog(NewGui *gui)
: Dialog (gui, 30, 20, 260, 110)
{
// set up dialog
addButton(70, 90, 54, 16, "OK", kOKCmd, 'O'); // Confirm dialog
addButton(136, 90, 54, 16, "Cancel", kCancelCmd, 'C'); // Abort dialog
new StaticTextWidget(this, 20, 17, 85, 16, "Master volume:", kTextAlignRight);
new StaticTextWidget(this, 20, 37, 85, 16, "Music volume:", kTextAlignRight);
new StaticTextWidget(this, 20, 57, 85, 16, "SFX volume:", kTextAlignRight);
masterVolumeSlider = new SliderWidget(this, 110, 13, 80, 16, "Volume1", kMasterVolumeChanged);
musicVolumeSlider = new SliderWidget(this, 110, 33, 80, 16, "Volume2", kMusicVolumeChanged);
sfxVolumeSlider = new SliderWidget(this, 110, 53, 80, 16, "Volume3", kSfxVolumeChanged);
masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255);
masterVolumeLabel = new StaticTextWidget(this, 195, 17, 60, 16, "Volume1", kTextAlignLeft);
musicVolumeLabel = new StaticTextWidget(this, 195, 37, 60, 16, "Volume2", kTextAlignLeft);
sfxVolumeLabel = new StaticTextWidget(this, 195, 57, 60, 16, "Volume3", kTextAlignLeft);
masterVolumeLabel->setFlags(WIDGET_CLEARBG);
musicVolumeLabel->setFlags(WIDGET_CLEARBG);
sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
}
void SoundDialog::open()
{
Scumm *scumm = _gui->getScumm();
Dialog::open();
// get current variables
_soundVolumeMaster = scumm->_sound_volume_master;
_soundVolumeMusic = scumm->_sound_volume_music;
_soundVolumeSfx = scumm->_sound_volume_sfx;
masterVolumeSlider->setValue(_soundVolumeMaster);
musicVolumeSlider->setValue(_soundVolumeMusic);
sfxVolumeSlider->setValue(_soundVolumeSfx);
masterVolumeLabel->setValue(_soundVolumeMaster);
musicVolumeLabel->setValue(_soundVolumeMusic);
sfxVolumeLabel->setValue(_soundVolumeSfx);
}
void SoundDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kMasterVolumeChanged:
_soundVolumeMaster = masterVolumeSlider->getValue();
masterVolumeLabel->setValue(_soundVolumeMaster);
masterVolumeLabel->draw();
break;
case kMusicVolumeChanged:
_soundVolumeMusic = musicVolumeSlider->getValue();
musicVolumeLabel->setValue(_soundVolumeMusic);
musicVolumeLabel->draw();
break;
case kSfxVolumeChanged:
_soundVolumeSfx = sfxVolumeSlider->getValue();
sfxVolumeLabel->setValue(_soundVolumeSfx);
sfxVolumeLabel->draw();
break;
case kOKCmd: {
Scumm *scumm = _gui->getScumm();
// FIXME: Look at Fingolfins comments in Gui::handleSoundDialogCommand(), gui.cpp
scumm->_sound_volume_master = _soundVolumeMaster; // Master
scumm->_sound_volume_music = _soundVolumeMusic; // Music
scumm->_sound_volume_sfx = _soundVolumeSfx; // SFX
scumm->_imuse->set_music_volume(_soundVolumeMusic);
scumm->_imuse->set_master_volume(_soundVolumeMaster);
scumm->_mixer->set_volume(_soundVolumeSfx);
scumm->_mixer->set_music_volume(_soundVolumeMusic);
scummcfg->set("master_volume", _soundVolumeMaster);
scummcfg->set("music_volume", _soundVolumeMusic);
scummcfg->set("sfx_volume", _soundVolumeSfx);
scummcfg->flush();
}
case kCancelCmd:
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
|