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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include <ctype.h>
#include "stdafx.h"
#include "newgui.h"
#include "dialog.h"
#include "widget.h"
#include "ListWidget.h"
Dialog::~Dialog()
{
teardownScreenBuf();
}
void Dialog::setupScreenBuf()
{
// Create _screenBuf if it doesn't already exist
if (!_screenBuf)
_screenBuf = new byte[320*200];
// Draw the fixed parts of the dialog: background and border.
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
// Draw a bgcolor rectangle for all widgets which have WIDGET_CLEARBG set.
Widget *w = _firstWidget;
while (w) {
if (w->_flags & WIDGET_CLEARBG)
_gui->fillRect(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
// FIXME - should we also draw borders here if WIDGET_BORDER is set?
w = w->_next;
}
// Finally blit this to _screenBuf
_gui->blitTo(_screenBuf, _x, _y, _w, _h);
}
void Dialog::teardownScreenBuf()
{
if (_screenBuf) {
delete [] _screenBuf;
_screenBuf = 0;
}
}
void Dialog::draw()
{
Widget *w = _firstWidget;
if (_screenBuf) {
_gui->blitFrom(_screenBuf, _x, _y, _w, _h);
} else {
_gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
_gui->box(_x, _y, _w, _h);
}
_gui->addDirtyRect(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
}
void Dialog::handleClick(int x, int y, int button)
{
Widget *w = findWidget(x - _x, y - _y);
if (w)
w->handleClick(x - _x - w->_x, y - _y - w->_y, button);
}
void Dialog::handleKey(char key, int modifiers)
{
// ESC closes all dialogs by default
if (key == 27)
close();
// Hotkey handling
Widget *w = _firstWidget;
key = toupper(key);
while (w) {
if (w->_type == kButtonWidget && key == toupper(((ButtonWidget *)w)->_hotkey)) {
w->handleClick(0, 0, 1);
break;
}
w = w->_next;
}
// TODO - introduce the notion of a "focused" widget which receives
// key events (by calling its handleKey method). Required for editfields
// and also for an editable list widget.
}
void Dialog::handleMouseMoved(int x, int y, int button)
{
Widget *w = findWidget(x - _x, y - _y);
if (_mouseWidget != w) {
if (_mouseWidget)
_mouseWidget->handleMouseLeft(button);
if (w)
w->handleMouseEntered(button);
_mouseWidget = w;
}
if (!w)
return;
if (w->getFlags() & WIDGET_TRACK_MOUSE) {
w->handleMouseMoved(x - _x - w->_x, y - _y - w->_y, button);
}
}
void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kCloseCmd:
close();
break;
}
}
/*
* Determine the widget at location (x,y) if any. Assumes the coordinates are
* in the local coordinate system, i.e. relative to the top left of the dialog.
*/
Widget *Dialog::findWidget(int x, int y)
{
Widget *w = _firstWidget;
while (w) {
// Stop as soon as we find a fidget that contains (x,y)
if (x >= w->_x && x <= w->_x + w->_w && y >= w->_y && y <= w->_y + w->_h)
break;
w = w->_next;
}
return w;
}
void Dialog::close()
{
_gui->closeTopDialog();
}
void Dialog::addResText(int x, int y, int w, int h, int resID)
{
// Get the string
const char *str = _gui->queryResString(resID);
if (!str)
str = "Dummy!";
new StaticTextWidget(this, x, y, w, h, str);
}
void Dialog::addButton(int x, int y, int w, int h, const char *label, uint32 cmd, char hotkey)
{
new ButtonWidget(this, x, y, w, h, label, cmd, hotkey);
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kQuitCmd = 'QUIT'
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui)
: Dialog (gui, 30, 20, 260, 124)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
// addResText(10, 7, 240, 16, 3);
addButton(200, 20, 54, 16, RES_STRING(4), kSaveCmd, 'S'); // Save
addButton(200, 40, 54, 16, RES_STRING(5), kLoadCmd, 'L'); // Load
addButton(200, 60, 54, 16, RES_STRING(6), kPlayCmd, 'P'); // Play
addButton(200, 80, 54, 16, CUSTOM_STRING(17), kOptionsCmd, 'O'); // Options
addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
// FIXME - test
new CheckboxWidget(this, 10, 20, 90, 16, "Toggle me", 0);
// FIXME - test
new SliderWidget(this, 110, 20, 80, 16, "Volume", 0);
// FIXME - test
_savegameList = new ListWidget(this, 10, 40, 180, 74);
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSaveCmd:
break;
case kLoadCmd:
//printf("Saving game in slot %d\n", _savegameList->getSelected());
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_gui->optionsDialog();
break;
case kQuitCmd:
exit(1);
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kSoundCmd = 'SOUN',
kKeysCmd = 'KEYS',
kAboutCmd = 'ABOU',
kMiscCmd = 'OPTN'
};
OptionsDialog::OptionsDialog(NewGui *gui)
: Dialog (gui, 50, 80, 210, 60)
{
addButton( 10, 10, 40, 15, CUSTOM_STRING(5), kSoundCmd, 'S'); // Sound
addButton( 80, 10, 40, 15, CUSTOM_STRING(6), kKeysCmd, 'K'); // Keys
addButton(150, 10, 40, 15, CUSTOM_STRING(7), kAboutCmd, 'A'); // About
addButton( 10, 35, 40, 15, CUSTOM_STRING(18), kMiscCmd, 'M'); // Misc
addButton(150, 35, 40, 15, CUSTOM_STRING(23), kCloseCmd, 'C'); // Close dialog - FIXME
}
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSoundCmd:
break;
case kKeysCmd:
break;
case kAboutCmd:
_gui->aboutDialog();
break;
case kMiscCmd:
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui)
: Dialog (gui, 50, 80, 220, 16)
{
addResText(4, 4, 220, 16, 10);
}
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