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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_EDITRECORDDIALOG_H
#define GUI_EDITRECORDDIALOG_H
#include "gui/dialog.h"
namespace GUI {
class EditTextWidget;
class StaticTextWidget;
class EditRecordDialog : public Dialog {
private:
EditTextWidget *_notesEdit;
EditTextWidget *_nameEdit;
EditTextWidget *_authorEdit;
EditRecordDialog() : Dialog("EditRecordDialog") {};
public:
EditRecordDialog(const Common::String author, const Common::String name, const Common::String notes);
~EditRecordDialog();
const Common::String getAuthor();
const Common::String getNotes();
const Common::String getName();
void setAuthor(const Common::String &author);
void setNotes(const Common::String &desc);
void setName(const Common::String &name);
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
};
}// End of namespace GUI
#endif
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