1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "backends/fs/fs.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/util.h"
#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
#include "gui/launcher.h"
#include "gui/message.h"
#include "gui/newgui.h"
#include "gui/options.h"
#include "gui/EditTextWidget.h"
#include "gui/ListWidget.h"
#include "gui/TabWidget.h"
#include "gui/PopUpWidget.h"
#include "sound/mididrv.h"
using Common::ConfigManager;
namespace GUI {
enum {
kStartCmd = 'STRT',
kAboutCmd = 'ABOU',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kEditGameCmd = 'EDTG',
kRemoveGameCmd = 'REMG',
kQuitCmd = 'QUIT',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
kCmdGlobalVolumeOverride = 'OVOL'
};
/*
* A dialog that allows the user to edit a config game entry.
* TODO: add widgets for some/all of the following
* - Maybe scaler/graphics mode. But there are two problems:
* 1) Different backends can have different scalers with different names,
* so we first have to add a way to query those... no Ender, I don't
* think a bitmasked property() value is nice for this, because we would
* have to add to the bitmask values whenever a backends adds a new scaler).
* 2) At the time the launcher is running, the GFX backend is already setup.
* So when a game is run via the launcher, the custom scaler setting for it won't be
* used. So we'd also have to add an API to change the scaler during runtime
* (the SDL backend can already do that based on user input, but there is no API
* to achieve it)
* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
*/
class EditGameDialog : public OptionsDialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
EditGameDialog(const String &domain, GameSettings target);
void open();
void close();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
EditTextWidget *_descriptionWidget;
EditTextWidget *_domainWidget;
PopUpWidget *_langPopUp;
PopUpWidget *_platformPopUp;
CheckboxWidget *_globalGraphicsOverride;
CheckboxWidget *_globalAudioOverride;
CheckboxWidget *_globalVolumeOverride;
};
EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
: OptionsDialog(domain, 10, 40, 320 - 2 * 10, 140) {
const int x = 5;
const int w = _w - 15;
const int labelWidth = 65;
const int vBorder = 5; // Tab border
int yoffset;
// GAME: Path to game data (r/o)
String path(ConfMan.get("path", _domain));
// GAME: Determine the description string
String description(ConfMan.get("description", domain));
if (description.isEmpty() && target.description) {
description = target.description;
}
// GUI: Add tab widget
TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder);
//
// 1) The game tab
//
tab->addTab("Game");
yoffset = vBorder;
// GUI: Label & edit widget for the game ID
new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "ID: ", kTextAlignRight);
_domainWidget = new EditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, _domain);
yoffset += 16;
// GUI: Label & edit widget for the description
new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "Name: ", kTextAlignRight);
_descriptionWidget = new EditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, description);
yoffset += 16;
// GUI: Label for the game path
new StaticTextWidget(tab, x, yoffset, labelWidth, kLineHeight, "Path: ", kTextAlignRight);
new StaticTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, path, kTextAlignLeft);
yoffset += 16;
// Languag popup
_langPopUp = new PopUpWidget(tab, x, yoffset, w, kLineHeight, "Language: ", labelWidth);
yoffset += 16;
_langPopUp->appendEntry("<default>");
_langPopUp->appendEntry("");
const Common::LanguageDescription *l = Common::g_languages;
for (; l->name; ++l) {
_langPopUp->appendEntry(l->description, l->id);
}
// Platform popup
_platformPopUp = new PopUpWidget(tab, x, yoffset, w, kLineHeight, "Platform: ", labelWidth);
yoffset += 16;
_platformPopUp->appendEntry("<default>");
_platformPopUp->appendEntry("");
_platformPopUp->appendEntry("Amiga", Common::kPlatformAmiga);
_platformPopUp->appendEntry("Atari ST", Common::kPlatformAtariST);
_platformPopUp->appendEntry("Macintosh", Common::kPlatformMacintosh);
_platformPopUp->appendEntry("PC", Common::kPlatformPC);
//
// 2) The graphics tab
//
tab->addTab("Graphics");
yoffset = vBorder;
_globalGraphicsOverride = new CheckboxWidget(tab, x, yoffset, w, 16, "Override global graphic settings", kCmdGlobalGraphicsOverride);
yoffset += 16;
yoffset = addGraphicControls(tab, yoffset);
//
// 3) The audio tab
//
tab->addTab("Audio");
yoffset = vBorder;
_globalAudioOverride = new CheckboxWidget(tab, x, yoffset, w, 16, "Override global audio settings", kCmdGlobalAudioOverride);
yoffset += 16;
yoffset = addMIDIControls(tab, yoffset);
//
// 3) The volume tab
//
tab->addTab("Volume");
yoffset = vBorder;
_globalVolumeOverride = new CheckboxWidget(tab, x, yoffset, w, 16, "Override global volume settings", kCmdGlobalVolumeOverride);
yoffset += 16;
yoffset = addVolumeControls(tab, yoffset);
// Activate the first tab
tab->setActiveTab(0);
// Add OK & Cancel buttons
addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
}
void EditGameDialog::open() {
OptionsDialog::open();
// En-/disable dialog items depending on whether overrides are active or not.
bool e;
e = ConfMan.hasKey("fullscreen", _domain) ||
ConfMan.hasKey("aspect_ratio", _domain);
_globalGraphicsOverride->setState(e);
e = ConfMan.hasKey("music_driver", _domain) ||
ConfMan.hasKey("multi_midi", _domain) ||
ConfMan.hasKey("native_mt32", _domain);
_globalAudioOverride->setState(e);
e = ConfMan.hasKey("master_volume", _domain) ||
ConfMan.hasKey("music_volume", _domain) ||
ConfMan.hasKey("sfx_volume", _domain);
_globalVolumeOverride->setState(e);
int sel = 0;
// TODO: game path
const Common::LanguageDescription *l = Common::g_languages;
int lang = Common::parseLanguage(ConfMan.get("language", _domain));
for (int i = 0; l->name; ++l, ++i) {
if (lang == l->id)
sel = i + 2;
}
_langPopUp->setSelected(sel);
switch (Common::parsePlatform(ConfMan.get("platform", _domain))) {
case Common::kPlatformPC: sel = 5; break;
case Common::kPlatformAmiga: sel = 2; break;
case Common::kPlatformAtariST: sel = 3; break;
case Common::kPlatformMacintosh: sel = 4; break;
default: sel = 0; break;
}
_platformPopUp->setSelected(sel);
}
void EditGameDialog::close() {
if (getResult()) {
ConfMan.set("description", _descriptionWidget->getLabel(), _domain);
Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
if (lang < 0)
ConfMan.removeKey("language", _domain);
else
ConfMan.set("language", Common::getLanguageString(lang), _domain);
Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
if (platform < 0)
ConfMan.removeKey("platform", _domain);
else
ConfMan.set("platform", Common::getPlatformString(platform), _domain);
}
OptionsDialog::close();
}
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kCmdGlobalGraphicsOverride:
setGraphicSettingsState(data != 0);
draw();
break;
case kCmdGlobalAudioOverride:
setAudioSettingsState(data != 0);
draw();
break;
case kCmdGlobalVolumeOverride:
setVolumeSettingsState(data != 0);
draw();
break;
case kOKCmd: {
// Write back changes made to config object
String newDomain(_domainWidget->getLabel());
if (newDomain != _domain) {
if (newDomain.isEmpty() || ConfMan.hasGameDomain(newDomain)) {
MessageDialog alert("This game ID is already taken. Please choose another one.");
alert.runModal();
return;
}
ConfMan.renameGameDomain(_domain, newDomain);
_domain = newDomain;
}
}
// FALL THROUGH to default case
default:
OptionsDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
LauncherDialog::LauncherDialog(GameDetector &detector)
: Dialog(0, 0, 320, 200), _detector(detector) {
// Show game name
new StaticTextWidget(this, 10, 8, 300, kLineHeight, gScummVMFullVersion, kTextAlignCenter);
// Add three buttons at the bottom
const int border = 10;
const int space = 8;
const int buttons = 4;
const int width = (_w - 2 * border - space * (buttons - 1)) / buttons;
int x = border;
new ButtonWidget(this, x, _h - 24, width, 16, "Quit", kQuitCmd, 'Q'); x += space + width;
new ButtonWidget(this, x, _h - 24, width, 16, "About", kAboutCmd, 'B'); x += space + width;
new ButtonWidget(this, x, _h - 24, width, 16, "Options", kOptionsCmd, 'O'); x += space + width;
_startButton =
new ButtonWidget(this, x, _h - 24, width, 16, "Start", kStartCmd, 'S'); x += space + width;
// Add list with game titles
_list = new ListWidget(this, 10, 28, 300, 112);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
// Two more buttons directly below the list box
const int kBigButtonWidth = 90;
new ButtonWidget(this, 10, 144, kBigButtonWidth, 16, "Add Game...", kAddGameCmd, 'A');
_editButton = new ButtonWidget(this, (320-kBigButtonWidth) / 2, 144, kBigButtonWidth, 16, "Edit Game...", kEditGameCmd, 'E');
_removeButton = new ButtonWidget(this, 320-kBigButtonWidth - 10, 144, kBigButtonWidth, 16, "Remove Game", kRemoveGameCmd, 'R');
// Populate the list
updateListing();
// TODO - make a default selection (maybe the game user played last?)
//_list->setSelected(0);
// En-/Disable the buttons depending on the list selection
updateButtons();
// Create file browser dialog
_browser = new BrowserDialog("Select directory with game data");
}
LauncherDialog::~LauncherDialog() {
delete _browser;
}
void LauncherDialog::updateListing() {
Common::StringList l;
// Retrieve a list of all games defined in the config file
_domains.clear();
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::ConstIterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
String name(iter->_value.get("gameid"));
String description(iter->_value.get("description"));
if (name.isEmpty())
name = iter->_key;
if (description.isEmpty()) {
GameSettings g = GameDetector::findGame(name);
if (g.description)
description = g.description;
}
if (!name.isEmpty() && !description.isEmpty()) {
// Insert the game into the launcher list
int pos = 0, size = l.size();
while (pos < size && (description > l[pos]))
pos++;
l.insert_at(pos, description);
_domains.insert_at(pos, iter->_key);
}
}
_list->setList(l);
updateButtons();
}
void LauncherDialog::addGame() {
// Allow user to add a new game to the list.
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely preent a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game.
if (_browser->runModal()) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates;
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
const PluginList &plugins = PluginManager::instance().getPlugins();
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((*iter)->detectGames(*files));
}
int idx;
if (candidates.isEmpty()) {
// No game was found in the specified directory
MessageDialog alert("ScummVM could not find any game in the specified directory!");
alert.runModal();
idx = -1;
} else if (candidates.size() == 1) {
// Exact match
idx = 0;
} else {
// Display the candidates to the user and let her/him pick one
StringList list;
for (idx = 0; idx < candidates.size(); idx++)
list.push_back(candidates[idx].description);
ChooserDialog dialog("Pick the game:");
dialog.setList(list);
idx = dialog.runModal();
}
if (0 <= idx && idx < candidates.size()) {
GameSettings result = candidates[idx];
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
String domain(result.gameName);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
while (ConfMan.hasGameDomain(domain)) {
assert(suffix < 'z');
domain.deleteLastChar();
suffix++;
domain += suffix;
}
ConfMan.set("gameid", result.gameName, domain);
ConfMan.set("description", result.description, domain);
}
ConfMan.set("path", dir->path(), domain);
// Display edit dialog for the new entry
EditGameDialog editDialog(domain, result);
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
} else {
// User aborted, remove the the new domain again
ConfMan.removeGameDomain(domain);
}
}
}
}
void LauncherDialog::removeGame(int item) {
MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
if (alert.runModal() == 1) {
// Remove the currently selected game from the list
assert(item >= 0);
ConfMan.removeGameDomain(_domains[item]);
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
}
void LauncherDialog::editGame(int item) {
// Set game specifc options. Most of these should be "optional", i.e. by
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
// music support etc.
assert(item >= 0);
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.isEmpty())
gameId = _domains[item];
EditGameDialog editDialog(_domains[item], GameDetector::findGame(gameId));
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kAddGameCmd:
addGame();
break;
case kRemoveGameCmd:
removeGame(item);
break;
case kEditGameCmd:
editGame(item);
break;
case kOptionsCmd: {
GlobalOptionsDialog options(_detector);
options.runModal();
}
break;
case kAboutCmd: {
AboutDialog about;
about.runModal();
}
break;
case kStartCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
// Print out what was selected
assert(item >= 0);
_detector.setTarget(_domains[item]);
close();
break;
case kListSelectionChangedCmd:
updateButtons();
break;
case kQuitCmd:
#ifdef __PALM_OS__
close();
#endif
g_system->quit();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void LauncherDialog::updateButtons() {
bool enable = (_list->getSelected() >= 0);
if (enable != _startButton->isEnabled()) {
_startButton->setEnabled(enable);
_startButton->draw();
}
if (enable != _editButton->isEnabled()) {
_editButton->setEnabled(enable);
_editButton->draw();
}
if (enable != _removeButton->isEnabled()) {
_removeButton->setEnabled(enable);
_removeButton->draw();
}
}
} // End of namespace GUI
|