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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "launcher.h"
#include "newgui.h"
#include "ListWidget.h"
#include "common/config-file.h"
#include "common/engine.h"
#include "common/gameDetector.h"
enum {
kStartCmd = 'STRT',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kConfigureGameCmd = 'CONF',
kQuitCmd = 'QUIT'
};
/*
* TODO list
* - add an text entry widget
* - add an "Add Game..." button that opens a dialog where new games can be
* configured and added to the list of games
* - add an "Edit Game..." button that opens a dialog that allows to edit game
* settings, i.e. the datapath/savepath/sound driver/... for that game
* - add an "options" dialog
* - ...
*/
LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
: Dialog(gui, 0, 0, 320, 200), _detector(detector)
{
Widget *bw;
// Show game name
new StaticTextWidget(this, 10, 8, 300, kLineHeight,
"ScummVM "SCUMMVM_VERSION " (" SCUMMVM_CVS ")",
kTextAlignCenter);
// Add three buttons at the bottom
bw = addButton(1*(_w - kButtonWidth)/6, _h - 24, "Quit", kQuitCmd, 'Q');
bw = addButton(3*(_w - kButtonWidth)/6, _h - 24, "Options", kOptionsCmd, 'O');
bw->setEnabled(false);
_startButton = addButton(5*(_w - kButtonWidth)/6, _h - 24, "Start", kStartCmd, 'S');
_startButton->setEnabled(false);
// Add list with game titles
_list = new ListWidget(this, 10, 28, 300, 112);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
const VersionSettings *v = version_settings;
ScummVM::StringList l;
// TODO - maybe only display those games for which settings are known
// (i.e. a path to the game data was set and is accesible) ?
while (v->filename && v->gamename) {
if (g_config->has_domain(v->filename)) {
String name = v->gamename;
int pos = 0, size = l.size();
while (pos < size && (name > l[pos]))
pos++;
l.insert_at(pos, name);
_filenames.insert_at(pos, v->filename);
}
v++;
}
_list->setList(l);
// TODO - make a default selection (maybe the game user played last?)
//_list->setSelected(0);
// Two more buttons directly below the list box
bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A');
bw->setEnabled(false);
bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C');
bw->setEnabled(false);
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
int item;
switch (cmd) {
case kAddGameCmd:
// TODO: Allow user to add a new game to the list.
// 1) show a file selection dialog (to be implemented!) which lets
// the user pick the directory the game data resides in.
// 2) show the user a list of games to pick from. Initially just show
// all known games. But ideally, we would refine this list by checking
// which choices are possible. E.g. if we don't find atlantis.000 in that
// directory, then it's not FOA etc.
break;
case kConfigureGameCmd:
// Set game specifc options. Most of these should be "optional", i.e. by
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
// music support etc.
break;
case kOptionsCmd:
// TODO - show up a generic options dialog, loosely based upon the one
// we have in scumm/dialogs.cpp. So we will be modifying the settings
// in _detector, like which music engine to use, volumes, etc.
//
// We also allow the global save game path to be set here.
break;
case kStartCmd:
case kListItemDoubleClickedCmd:
// Print out what was selected
item = _list->getSelected();
assert(item >= 0);
_detector.setGame(_filenames[item].c_str());
close();
break;
case kListSelectionChangedCmd:
_startButton->setEnabled(_list->getSelected() >= 0);
_startButton->draw();
break;
case kQuitCmd:
g_system->quit();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
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