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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "launcher.h"
#include "newgui.h"
#include "ListWidget.h"
#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/list.h"
enum {
kOptionsCmd = 'QUIT',
kQuitCmd = 'QUIT'
};
LauncherDialog::LauncherDialog(NewGui *gui)
: Dialog(gui, 0, 0, 320, 200)
{
// Add three buttons at the bottom
addButton(1*(_w - 54)/4, _h - 24, 54, 16, "Quit", kQuitCmd, 'Q');
addButton(2*(_w - 54)/4, _h - 24, 54, 16, "Options", kOptionsCmd, 'O');
addButton(3*(_w - 54)/4, _h - 24, 54, 16, "Run", kCloseCmd, 'R');
// Add list with game titles
ListWidget *w = new ListWidget(this, 10, 10, 300, 112);
w->setNumberingMode(kListNumberingOff);
const VersionSettings *v = version_settings;
ScummVM::StringList l;
while (v->filename && v->gamename) {
l.push_back(v->gamename);
v++;
}
w->setList(l);
// TODO - add an edit field with the path information; or maybe even a "file selector" ?
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kListItemChangedCmd:
break;
case kListItemDoubleClickedCmd:
break;
case kQuitCmd:
g_system->quit();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
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