1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef LAUNCHER_DIALOG_H
#define LAUNCHER_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
namespace GUI {
class BrowserDialog;
class ListWidget;
class GraphicsWidget;
class LauncherDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
LauncherDialog();
~LauncherDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
virtual void handleKeyUp(uint16 ascii, int keycode, int modifiers);
protected:
ListWidget *_list;
Widget *_startButton;
Widget *_editButton;
Widget *_removeButton;
#ifndef DISABLE_FANCY_THEMES
GraphicsWidget *_logo;
#endif
StringList _domains;
BrowserDialog *_browser;
byte _modifiers;
virtual void reflowLayout();
void updateListing();
void updateButtons();
void open();
void close();
virtual void addGame();
void removeGame(int item);
void editGame(int item);
void selectGame(const String &name);
void addGameToConf(const FilesystemNode &dir, const GameDescriptor &result, bool suppressEditDialog);
void addGameRecursive(FilesystemNode dir);
};
} // End of namespace GUI
#endif
|