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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef MASSADD_DIALOG_H
#define MASSADD_DIALOG_H
#include "gui/dialog.h"
#include "common/fs.h"
#include "common/hashmap.h"
#include "common/stack.h"
#include "common/str.h"
namespace GUI {
class StaticTextWidget;
class MassAddDialog : public Dialog {
typedef Common::Array<Common::String> StringArray;
public:
MassAddDialog(const Common::FSNode &startDir);
//void open();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleTickle();
Common::String getFirstAddedTarget() const {
if (!_games.empty())
return _games.front().gameid();
return Common::String();
}
private:
Common::Stack<Common::FSNode> _scanStack;
GameList _games;
/**
* Map each path occuring in the config file to the target(s) using that path.
* Used to detect whether a potential new target is already present in the
* config manager.
*/
Common::HashMap<Common::String, StringArray> _pathToTargets;
int _dirsScanned;
Widget *_okButton;
StaticTextWidget *_dirProgressText;
StaticTextWidget *_gameProgressText;
ListWidget *_list;
};
} // End of namespace GUI
#endif
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