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|
MODULE := gui
MODULE_OBJS := \
about.o \
chooser.o \
console.o \
debugger.o \
dialog.o \
downloaddialog.o \
editgamedialog.o \
error.o \
EventRecorder.o \
filebrowser-dialog.o \
gui-manager.o \
launcher.o \
massadd.o \
message.o \
object.o \
options.o \
predictivedialog.o \
remotebrowser.o \
saveload.o \
saveload-dialog.o \
storagewizarddialog.o \
themebrowser.o \
ThemeEngine.o \
ThemeEval.o \
ThemeLayout.o \
ThemeParser.o \
Tooltip.o \
animation/Animation.o \
animation/RepeatAnimationWrapper.o \
animation/SequenceAnimationComposite.o \
widget.o \
widgets/editable.o \
widgets/edittext.o \
widgets/list.o \
widgets/popup.o \
widgets/scrollbar.o \
widgets/scrollcontainer.o \
widgets/tab.o
# HACK: create_project's XCode generator relies on the following ifdef
# structure to pick up the right browser implementations for iOS and Mac OS X.
# Please keep it like this or XCode project generation will be broken.
# FIXME: This only works because of a bug in how we handle ifdef statements in
# create_project's module.mk parser. create_project will think that both
# browser.o and browser_osx.o is built when both IPHONE and MACOSX is set.
# When we do proper ifdef handling, only browser.o will be picked up, breaking
# XCode generation.
ifdef IPHONE
MODULE_OBJS += \
browser.o
else
ifdef MACOSX
MODULE_OBJS += \
browser_osx.o
else
MODULE_OBJS += \
browser.o
endif
endif
ifdef ENABLE_EVENTRECORDER
MODULE_OBJS += \
editrecorddialog.o \
onscreendialog.o \
recorderdialog.o
endif
ifdef USE_FLUIDSYNTH
MODULE_OBJS += \
fluidsynth-dialog.o
endif
ifdef USE_UPDATES
MODULE_OBJS += \
updates-dialog.o
endif
# Include common rules
include $(srcdir)/rules.mk
|