aboutsummaryrefslogtreecommitdiff
path: root/gui/newgui.cpp
blob: 900ac21d36cfd576f76f10585a1c75bf05e53f17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "common/events.h"
#include "common/system.h"
#include "common/util.h"
#include "engines/engine.h"
#include "graphics/cursorman.h"
#include "gui/newgui.h"
#include "gui/dialog.h"
#include "gui/ThemeEngine.h"
#include "gui/ThemeEval.h"

#include "common/config-manager.h"

DECLARE_SINGLETON(GUI::NewGui);

namespace GUI {

/*
 * TODO list
 * - add more widgets: edit field, popup, radio buttons, ...
 *
 * Other ideas:
 * - allow multi line (l/c/r aligned) text via StaticTextWidget ?
 * - add "close" widget to all dialogs (with a flag to turn it off) ?
 * - make dialogs "moveable" ?
 * - come up with a new look & feel / theme for the GUI
 * - ...
 */

enum {
	kDoubleClickDelay = 500, // milliseconds
	kCursorAnimateDelay = 250
};

// Constructor
NewGui::NewGui() : _redrawStatus(kRedrawDisabled),
	_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
	_theme = 0;
	_useStdCursor = false;

	_system = g_system;
	_lastScreenChangeID = _system->getScreenChangeID();

	// Clear the cursor
	memset(_cursor, 0xFF, sizeof(_cursor));


	ConfMan.registerDefault("gui_theme", "scummmodern.zip");
	Common::String themefile(ConfMan.get("gui_theme"));
	if (themefile.compareToIgnoreCase("default") == 0)
		themefile = "builtin";

	ConfMan.registerDefault("gui_renderer", ThemeEngine::findModeConfigName(ThemeEngine::_defaultRendererMode));
	ThemeEngine::GraphicsMode gfxMode = (ThemeEngine::GraphicsMode)ThemeEngine::findMode(ConfMan.get("gui_renderer"));

	loadNewTheme(themefile, gfxMode);
	_themeChange = false;
}

NewGui::~NewGui() {
	delete _theme;
}

bool NewGui::loadNewTheme(Common::String filename, ThemeEngine::GraphicsMode gfx) {
	if (_theme && filename == _theme->getThemeFileName() && gfx == _theme->getGraphicsMode())
		return true;

	Common::String oldTheme = (_theme != 0) ? _theme->getThemeFileName() : "";

	if (gfx == ThemeEngine::kGfxDisabled)
		gfx = ThemeEngine::_defaultRendererMode;

	if (_theme)
		_theme->disable();

	if (_useStdCursor) {
		CursorMan.popCursorPalette();
		CursorMan.popCursor();
	}

	delete _theme;
	_theme = new ThemeEngine(filename, gfx);

	if (!_theme)
		return (!oldTheme.empty() ? loadNewTheme(oldTheme) : false);

	_theme->init();

	if (!oldTheme.empty())
		screenChange();

	_themeChange = true;

	return true;
}

void NewGui::redraw() {
	int i;

	if (_redrawStatus == kRedrawDisabled)
		return;

	if (_dialogStack.empty())
		return;

	switch (_redrawStatus) {
		case kRedrawCloseDialog:
		case kRedrawFull:
		case kRedrawTopDialog:
			_theme->clearAll();
			_theme->openDialog(true);

			for (i = 0; i < _dialogStack.size() - 1; i++) {
				_dialogStack[i]->drawDialog();
			}

			_theme->finishBuffering();
			_theme->updateScreen();

		case kRedrawOpenDialog:
			_theme->openDialog(true, (ThemeEngine::ShadingStyle)xmlEval()->getVar("Dialog." + _dialogStack.top()->_name + ".Shading", 0));
			_dialogStack.top()->drawDialog();
			_theme->finishBuffering();
			break;

		default:
			return;
	}

	_theme->updateScreen();
	_redrawStatus = kRedrawDisabled;
}

Dialog *NewGui::getTopDialog() const {
	if (_dialogStack.empty())
		return 0;
	return _dialogStack.top();
}

void NewGui::runLoop() {
	Dialog *activeDialog = getTopDialog();
	bool didSaveState = false;
	int button;
	uint32 time;

	if (activeDialog == 0)
		return;

	if (!_stateIsSaved) {
		saveState();
		_theme->enable();
		didSaveState = true;

		_useStdCursor = !_theme->ownCursor();
		if (_useStdCursor)
			setupCursor();
	}

	Common::EventManager *eventMan = _system->getEventManager();
	uint32 lastRedraw = 0;
	const uint32 waitTime = 1000 / 45;

	while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
		redraw();

		// Don't "tickle" the dialog until the theme has had a chance
		// to re-allocate buffers in case of a scaler change.

		activeDialog->handleTickle();

		if (_useStdCursor)
			animateCursor();
//		_theme->updateScreen();
//		_system->updateScreen();

		if (lastRedraw + waitTime < _system->getMillis()) {
			_theme->updateScreen();
			_system->updateScreen();
			lastRedraw = _system->getMillis();
		}

		Common::Event event;

		while (eventMan->pollEvent(event)) {
			if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
				continue;

			Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);

			// HACK to change the cursor to the new themes one
			if (_themeChange) {
				_theme->enable();

				_useStdCursor = !_theme->ownCursor();
				if (_useStdCursor)
					setupCursor();

				_theme->refresh();

				_themeChange = false;
				_redrawStatus = kRedrawFull;
				redraw();
			}

			if (lastRedraw + waitTime < _system->getMillis()) {
				_theme->updateScreen();
				_system->updateScreen();
				lastRedraw = _system->getMillis();
			}

			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				activeDialog->handleKeyDown(event.kbd);
				break;
			case Common::EVENT_KEYUP:
				activeDialog->handleKeyUp(event.kbd);
				break;
			case Common::EVENT_MOUSEMOVE:
				activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
				break;
			// We don't distinguish between mousebuttons (for now at least)
			case Common::EVENT_LBUTTONDOWN:
			case Common::EVENT_RBUTTONDOWN:
				button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
				time = _system->getMillis();
				if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
							&& ABS(_lastClick.x - event.mouse.x) < 3
							&& ABS(_lastClick.y - event.mouse.y) < 3) {
					_lastClick.count++;
				} else {
					_lastClick.x = event.mouse.x;
					_lastClick.y = event.mouse.y;
					_lastClick.count = 1;
				}
				_lastClick.time = time;
				activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
				button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
				activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_WHEELUP:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
				break;
			case Common::EVENT_WHEELDOWN:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
				break;
			case Common::EVENT_QUIT:
				if (!g_engine)
					_system->quit();
				return;
			case Common::EVENT_SCREEN_CHANGED:
				screenChange();
				break;
			default:
				break;
			}
		}

		// Delay for a moment
		_system->delayMillis(10);
	}

	if (didSaveState) {
		_theme->disable();
		restoreState();
		_useStdCursor = false;
	}
}

#pragma mark -

void NewGui::saveState() {
	// Backup old cursor
	_lastClick.x = _lastClick.y = 0;
	_lastClick.time = 0;
	_lastClick.count = 0;

	_stateIsSaved = true;
}

void NewGui::restoreState() {
	if (_useStdCursor) {
		CursorMan.popCursor();
		CursorMan.popCursorPalette();
	}

	_system->updateScreen();

	_stateIsSaved = false;
}

void NewGui::openDialog(Dialog *dialog) {
	_dialogStack.push(dialog);
	_redrawStatus = kRedrawOpenDialog;

	// We reflow the dialog just before opening it. If the screen changed
	// since the last time we looked, also refresh the loaded theme,
	// and reflow all other open dialogs, too.
	int tmpScreenChangeID = _system->getScreenChangeID();
	if (_lastScreenChangeID != tmpScreenChangeID) {
		_lastScreenChangeID = tmpScreenChangeID;

		// reinit the whole theme
		_theme->refresh();
		// refresh all dialogs
		for (int i = 0; i < _dialogStack.size(); ++i) {
			_dialogStack[i]->reflowLayout();
		}
	} else {
		dialog->reflowLayout();
	}
}

void NewGui::closeTopDialog() {
	// Don't do anything if no dialog is open
	if (_dialogStack.empty())
		return;

	// Remove the dialog from the stack
	_dialogStack.pop();
	_redrawStatus = kRedrawCloseDialog;
}

void NewGui::setupCursor() {
	const byte palette[] = {
		255, 255, 255, 0,
		255, 255, 255, 0,
		171, 171, 171, 0,
		 87,  87,  87, 0
	};

	CursorMan.pushCursorPalette(palette, 0, 4);
	CursorMan.pushCursor(NULL, 0, 0, 0, 0);
	CursorMan.showMouse(true);
}

// Draw the mouse cursor (animated). This is pretty much the same as in old
// SCUMM games, but the code no longer resembles what we have in cursor.cpp
// very much. We could plug in a different cursor here if we like to.

void NewGui::animateCursor() {
	int time = _system->getMillis();
	if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
		for (int i = 0; i < 15; i++) {
			if ((i < 6) || (i > 8)) {
				_cursor[16 * 7 + i] = _cursorAnimateCounter;
				_cursor[16 * i + 7] = _cursorAnimateCounter;
			}
		}

		CursorMan.replaceCursor(_cursor, 16, 16, 7, 7);

		_cursorAnimateTimer = time;
		_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
	}
}

void NewGui::clearDragWidget() {
	if (!_dialogStack.empty())
		_dialogStack.top()->_dragWidget = 0;
}

void NewGui::screenChange() {
	_lastScreenChangeID = _system->getScreenChangeID();

	// reinit the whole theme
	_theme->refresh();
	// refresh all dialogs
	for (int i = 0; i < _dialogStack.size(); ++i) {
		_dialogStack[i]->reflowLayout();
	}
	// We need to redraw immediately. Otherwise
	// some other event may cause a widget to be
	// redrawn before redraw() has been called.
	_redrawStatus = kRedrawFull;
	redraw();
	_system->showOverlay();
	_system->updateScreen();
}

} // End of namespace GUI