1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef NEWGUI_H
#define NEWGUI_H
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/stack.h"
#include "common/str.h"
#include "graphics/fontman.h"
#include "gui/theme.h"
class OSystem;
namespace GUI {
class Dialog;
class Eval;
#define g_gui (GUI::NewGui::instance())
// Height of a single text line
#define kLineHeight (g_gui.getFontHeight() + 2)
using Graphics::TextAlignment;
using Graphics::kTextAlignCenter;
using Graphics::kTextAlignLeft;
using Graphics::kTextAlignRight;
// Simple dialog stack class
// Anybody nesting dialogs deeper than 4 is mad anyway
typedef Common::FixedStack<Dialog *> DialogStack;
/**
* GUI manager singleton.
*/
class NewGui : public Common::Singleton<NewGui> {
typedef Common::String String;
friend class Dialog;
friend class Common::Singleton<SingletonBaseType>;
NewGui();
public:
// Main entry for the GUI: this will start an event loop that keeps running
// until no dialogs are active anymore.
void runLoop();
bool isActive() const { return ! _dialogStack.empty(); }
Theme *theme() { return _theme; }
Eval *evaluator() { return _theme->_evaluator; }
const Graphics::Font &getFont(Theme::kFontStyle style = Theme::kFontStyleBold) const { return *(_theme->getFont(style)); }
int getFontHeight(Theme::kFontStyle style = Theme::kFontStyleBold) const { return _theme->getFontHeight(style); }
int getStringWidth(const Common::String &str, Theme::kFontStyle style = Theme::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
int getCharWidth(byte c, Theme::kFontStyle style = Theme::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
WidgetSize getWidgetSize();
protected:
OSystem *_system;
Theme *_theme;
bool _needRedraw;
DialogStack _dialogStack;
bool _stateIsSaved;
// for continuous events (keyDown)
struct {
uint16 ascii;
byte flags;
int keycode;
} _currentKeyDown;
uint32 _keyRepeatTime;
// position and time of last mouse click (used to detect double clicks)
struct {
int16 x, y; // Position of mouse when the click occured
uint32 time; // Time
int count; // How often was it already pressed?
} _lastClick;
// mouse cursor state
bool _oldCursorMode;
int _cursorAnimateCounter;
int _cursorAnimateTimer;
byte _cursor[2048];
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
void loop();
void animateCursor();
};
} // End of namespace GUI
#endif
|