1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef NEWGUI_H
#define NEWGUI_H
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/stack.h"
#include "common/str.h"
#include "graphics/fontman.h"
#include "gui/theme.h"
#include "gui/widget.h"
#include "gui/ThemeEngine.h"
class OSystem;
namespace GUI {
class Dialog;
class Eval;
class ThemeEval;
#define g_gui (GUI::NewGui::instance())
// Height of a single text line
#define kLineHeight (g_gui.getFontHeight() + 2)
using Graphics::TextAlignment;
using Graphics::kTextAlignCenter;
using Graphics::kTextAlignLeft;
using Graphics::kTextAlignRight;
// Simple dialog stack class
// Anybody nesting dialogs deeper than 4 is mad anyway
typedef Common::FixedStack<Dialog *> DialogStack;
/**
* GUI manager singleton.
*/
class NewGui : public Common::Singleton<NewGui> {
typedef Common::String String;
friend class Dialog;
friend class Common::Singleton<SingletonBaseType>;
NewGui();
~NewGui();
public:
// Main entry for the GUI: this will start an event loop that keeps running
// until no dialogs are active anymore.
void runLoop();
bool isActive() const { return ! _dialogStack.empty(); }
bool loadNewTheme(Common::String file, ThemeEngine::GraphicsMode gfx = ThemeEngine::kGfxDisabled);
Theme *theme() { return _theme; }
ThemeEval *xmlEval() { return _theme->getEvaluator(); }
const Graphics::Font &getFont(Theme::FontStyle style = Theme::kFontStyleBold) const { return *(_theme->getFont(style)); }
int getFontHeight(Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getFontHeight(style); }
int getStringWidth(const Common::String &str, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
int getCharWidth(byte c, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
WidgetSize getWidgetSize();
void clearDragWidget();
void screenChange();
enum RedrawStatus {
kRedrawDisabled = 0,
kRedrawOpenDialog,
kRedrawCloseDialog,
kRedrawTopDialog,
kRedrawFull
};
protected:
OSystem *_system;
Theme *_theme;
// bool _needRedraw;
RedrawStatus _redrawStatus;
int _lastScreenChangeID;
DialogStack _dialogStack;
bool _stateIsSaved;
bool _useStdCursor;
// position and time of last mouse click (used to detect double clicks)
struct {
int16 x, y; // Position of mouse when the click occured
uint32 time; // Time
int count; // How often was it already pressed?
} _lastClick;
// mouse cursor state
int _cursorAnimateCounter;
int _cursorAnimateTimer;
byte _cursor[2048];
bool _themeChange;
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
void redraw();
void loop();
void setupCursor();
void animateCursor();
Dialog *getTopDialog() const;
};
} // End of namespace GUI
#endif
|