1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef NEWGUI_H
#define NEWGUI_H
#include "scummsys.h"
#include "system.h" // For events
#include "common/str.h"
class Dialog;
#define hline(x, y, x2, color) line(x, y, x2, y, color);
#define vline(x, y, y2, color) line(x, y, x, y2, color);
// Height of a single text line
enum {
kLineHeight = 11
};
// Text alignment modes for drawString()
enum {
kTextAlignLeft,
kTextAlignCenter,
kTextAlignRight,
};
// Extremly simple stack class, doesn't even do any error checking (for now)
class DialogStack {
protected:
Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway
int _size;
public:
DialogStack() : _size(0) {}
bool empty() const { return _size <= 0; }
void push(Dialog *d) { _stack[_size++] = d; }
Dialog *top() const { return _stack[_size-1]; }
void pop() { if (_size > 0) _stack[--_size] = 0; }
int size() const { return _size; }
Dialog *operator [](int i) { return _stack[i]; }
};
// This class hopefully will replace the old Gui class completly one day
class NewGui {
friend class Dialog;
typedef ScummVM::String String;
public:
// Main entry for the GUI: this will start an event loop that keeps running
// until no dialogs are active anymore.
void runLoop();
bool isActive() { return ! _dialogStack.empty(); }
NewGui(OSystem *system);
protected:
OSystem *_system;
int16 *_screen;
int _screenPitch;
bool _needRedraw;
DialogStack _dialogStack;
bool _stateIsSaved;
// for continuous events (keyDown)
int _currentKeyDown, _currentKeyDownFlags;
uint32 _keyRepeatTime;
// position and time of last mouse click (used to detect double clicks)
struct {
int16 x, y; // Position of mouse when the click occured
uint32 time; // Time
int count; // How often was it already pressed?
} _lastClick;
// mouse cursor state
bool _oldCursorMode;
int _cursorAnimateCounter;
int _cursorAnimateTimer;
byte _cursor[2048];
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
void loop();
void animateCursor();
public:
// Theme colors
int16 _color, _shadowcolor;
int16 _bgcolor;
int16 _textcolor;
int16 _textcolorhi;
// Drawing primitives
int16 *getBasePtr(int x, int y);
void box(int x, int y, int width, int height, bool inverted = false);
void line(int x, int y, int x2, int y2, int16 color);
void blendRect(int x, int y, int w, int h, int16 color);
void fillRect(int x, int y, int w, int h, int16 color);
void checkerRect(int x, int y, int w, int h, int16 color);
void frameRect(int x, int y, int w, int h, int16 color);
void addDirtyRect(int x, int y, int w, int h);
void drawChar(char c, int x, int y, int16 color);
int getStringWidth(const String &str);
int getCharWidth(char c);
void drawString(const String &str, int x, int y, int w, int16 color, int align = kTextAlignLeft);
void drawBitmap(uint32 bitmap[8], int x, int y, int16 color);
};
#endif
|