aboutsummaryrefslogtreecommitdiff
path: root/gui/newgui.h
blob: 793b1113977286a8b2c2f319368f8f27f6345dea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#ifndef NEWGUI_H
#define NEWGUI_H

#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/str.h"
#include "common/system.h"	// For events

// Uncomment the following to enable the new font code:
//#define NEW_FONT_CODE


// Height of a single text line
#ifdef NEW_FONT_CODE
#include "gui/font.h"
#define kLineHeight	(g_sysfont.height + 2)
#else
enum {
	kLineHeight			= 10
};
#endif


namespace GUI {

class Dialog;

#define hLine(x, y, x2, color) line(x, y, x2, y, color);
#define vLine(x, y, y2, color) line(x, y, x, y2, color);

#define g_gui	(GUI::NewGui::instance())


// Text alignment modes for drawString()
enum {
	kTextAlignLeft,
	kTextAlignCenter,
	kTextAlignRight
};

// Extremly simple stack class, doesn't even do any error checking (for now)
class DialogStack {
protected:
	Dialog	*_stack[10];	// Anybody nesting dialogs deeper than 4 is mad anyway
	int		_size;
public:
	DialogStack() : _size(0) {}
	
	bool	empty() const		{ return _size <= 0; }
	void	push(Dialog *d)		{ _stack[_size++] = d; }
	Dialog	*top() const		{ return _stack[_size - 1]; }
	void	pop()				{ if (_size > 0) _stack[--_size] = 0; }
	int		size() const		{ return _size; }
	Dialog	*operator [](int i)	{ return _stack[i]; }
};

/**
 * GUI manager singleton.
 */ 
class NewGui : public Common::Singleton<NewGui> {
	typedef Common::String String;
	friend class Dialog;
	friend class Common::Singleton<NewGui>;
	NewGui();
public:

	// Main entry for the GUI: this will start an event loop that keeps running
	// until no dialogs are active anymore.
	void runLoop();

	bool isActive()	{ return ! _dialogStack.empty(); }

protected:
	OSystem		*_system;
	NewGuiColor	*_screen;
	int			_screenPitch;
	
	bool		_needRedraw;
	DialogStack	_dialogStack;
	
	bool		_stateIsSaved;
	
	// for continuous events (keyDown)
	struct {
		uint16 ascii;
		byte flags;
		int keycode;
	} _currentKeyDown;
	uint32		_keyRepeatTime;
	
	// position and time of last mouse click (used to detect double clicks)
	struct {
		int16 x, y;	// Position of mouse when the click occured
		uint32 time;	// Time
		int count;	// How often was it already pressed?
	} _lastClick;
	
	// mouse cursor state
	bool		_oldCursorMode;
	int			_cursorAnimateCounter;
	int			_cursorAnimateTimer;
	byte		_cursor[2048];

	void saveState();
	void restoreState();
	
	void openDialog(Dialog *dialog);
	void closeTopDialog();
	
	void loop();

	void animateCursor();
	void updateColors();

public:
	// Theme colors
	NewGuiColor _color, _shadowcolor;
	NewGuiColor _bgcolor;
	NewGuiColor _textcolor;
	NewGuiColor _textcolorhi;

	// Drawing primitives
	NewGuiColor *getBasePtr(int x, int y);
	void box(int x, int y, int width, int height, NewGuiColor colorA, NewGuiColor colorB);
	void line(int x, int y, int x2, int y2, NewGuiColor color);
	void blendRect(int x, int y, int w, int h, NewGuiColor color, int level = 3);
	void fillRect(int x, int y, int w, int h, NewGuiColor color);
	void checkerRect(int x, int y, int w, int h, NewGuiColor color);
	void frameRect(int x, int y, int w, int h, NewGuiColor color);
	void drawChar(byte c, int x, int y, NewGuiColor color);
	int getStringWidth(const String &str);
	int getCharWidth(byte c);
	void drawString(const String &str, int x, int y, int w, NewGuiColor color, int align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true);

	void blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch);
	void blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch);

	void drawBitmap(uint32 *bitmap, int x, int y, NewGuiColor color, int h = 8);

	void addDirtyRect(int x, int y, int w, int h);
};

} // End of namespace GUI

#endif