1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "engines/metaengine.h"
#include "gui/dialog.h"
#include "common/str.h"
#include "audio/mididrv.h"
#ifdef GUI_ENABLE_KEYSDIALOG
#include "gui/KeysDialog.h"
#endif
#ifdef USE_FLUIDSYNTH
#include "gui/fluidsynth-dialog.h"
#endif
#ifdef USE_LIBCURL
#include "backends/cloud/storage.h"
#endif
namespace GUI {
class LauncherDialog;
class CheckboxWidget;
class EditTextWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class TabWidget;
class ButtonWidget;
class CommandSender;
class GuiObject;
class RadiobuttonGroup;
class RadiobuttonWidget;
class OptionsDialog : public Dialog {
typedef Common::Array<CheckboxWidget *> CheckboxWidgetList;
public:
OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
OptionsDialog(const Common::String &domain, const Common::String &name);
~OptionsDialog();
void init();
void open();
virtual void apply();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const Common::String& getDomain() const { return _domain; }
virtual void reflowLayout();
protected:
/** Config domain this dialog is used to edit. */
Common::String _domain;
ButtonWidget *_soundFontButton;
StaticTextWidget *_soundFont;
ButtonWidget *_soundFontClearButton;
virtual void build();
virtual void clean();
void rebuild();
void addControlControls(GuiObject *boss, const Common::String &prefix);
void addGraphicControls(GuiObject *boss, const Common::String &prefix);
void addShaderControls(GuiObject *boss, const Common::String &prefix);
void addAudioControls(GuiObject *boss, const Common::String &prefix);
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
void addMT32Controls(GuiObject *boss, const Common::String &prefix);
void addVolumeControls(GuiObject *boss, const Common::String &prefix);
// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
// it uses its own scale
void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
void addEngineControls(GuiObject *boss, const Common::String &prefix, const ExtraGuiOptions &engineOptions);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setMIDISettingsState(bool enabled);
void setMT32SettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
void setSubtitleSettingsState(bool enabled);
bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
TabWidget *_tabWidget;
int _graphicsTabId;
int _midiTabId;
int _pathsTabId;
private:
//
// Control controls
//
bool _enableControlSettings;
CheckboxWidget *_touchpadCheckbox;
CheckboxWidget *_onscreenCheckbox;
CheckboxWidget *_swapMenuAndBackBtnsCheckbox;
StaticTextWidget *_kbdMouseSpeedDesc;
SliderWidget *_kbdMouseSpeedSlider;
StaticTextWidget *_kbdMouseSpeedLabel;
StaticTextWidget *_joystickDeadzoneDesc;
SliderWidget *_joystickDeadzoneSlider;
StaticTextWidget *_joystickDeadzoneLabel;
//
// Graphics controls
//
bool _enableGraphicSettings;
StaticTextWidget *_gfxPopUpDesc;
PopUpWidget *_gfxPopUp;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_filteringCheckbox;
CheckboxWidget *_aspectCheckbox;
StaticTextWidget *_renderModePopUpDesc;
PopUpWidget *_renderModePopUp;
//
// Shader controls
//
bool _enableShaderSettings;
StaticTextWidget *_shaderPopUpDesc;
PopUpWidget *_shaderPopUp;
//
// Audio controls
//
bool _enableAudioSettings;
StaticTextWidget *_midiPopUpDesc;
PopUpWidget *_midiPopUp;
StaticTextWidget *_oplPopUpDesc;
PopUpWidget *_oplPopUp;
StaticTextWidget *_mt32DevicePopUpDesc;
PopUpWidget *_mt32DevicePopUp;
StaticTextWidget *_gmDevicePopUpDesc;
PopUpWidget *_gmDevicePopUp;
//
// MIDI controls
//
bool _enableMIDISettings;
CheckboxWidget *_multiMidiCheckbox;
StaticTextWidget *_midiGainDesc;
SliderWidget *_midiGainSlider;
StaticTextWidget *_midiGainLabel;
//
// MT-32 controls
//
bool _enableMT32Settings;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_enableGSCheckbox;
//
// Subtitle controls
//
int getSubtitleMode(bool subtitles, bool speech_mute);
bool _enableSubtitleSettings;
StaticTextWidget *_subToggleDesc;
RadiobuttonGroup *_subToggleGroup;
RadiobuttonWidget *_subToggleSubOnly;
RadiobuttonWidget *_subToggleSpeechOnly;
RadiobuttonWidget *_subToggleSubBoth;
static const char *_subModeDesc[];
static const char *_lowresSubModeDesc[];
StaticTextWidget *_subSpeedDesc;
SliderWidget *_subSpeedSlider;
StaticTextWidget *_subSpeedLabel;
//
// Volume controls
//
void updateMusicVolume(const int newValue) const;
void updateSfxVolume(const int newValue) const;
void updateSpeechVolume(const int newValue) const;
bool _enableVolumeSettings;
StaticTextWidget *_musicVolumeDesc;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
StaticTextWidget *_sfxVolumeDesc;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
StaticTextWidget *_speechVolumeDesc;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
CheckboxWidget *_muteCheckbox;
protected:
//
// Game GUI options
//
Common::String _guioptions;
Common::String _guioptionsString;
//
// Engine-specific controls
//
CheckboxWidgetList _engineCheckboxes;
};
class GlobalOptionsDialog : public OptionsDialog {
public:
GlobalOptionsDialog(LauncherDialog *launcher);
~GlobalOptionsDialog();
virtual void apply();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleTickle();
virtual void reflowLayout();
protected:
virtual void build();
virtual void clean();
Common::String _newTheme;
LauncherDialog *_launcher;
#ifdef GUI_ENABLE_KEYSDIALOG
KeysDialog *_keysDialog;
#endif
#ifdef USE_FLUIDSYNTH
FluidSynthSettingsDialog *_fluidSynthSettingsDialog;
#endif
StaticTextWidget *_savePath;
ButtonWidget *_savePathClearButton;
StaticTextWidget *_themePath;
ButtonWidget *_themePathClearButton;
StaticTextWidget *_extraPath;
ButtonWidget *_extraPathClearButton;
#ifdef DYNAMIC_MODULES
StaticTextWidget *_pluginsPath;
#endif
//
// Misc controls
//
StaticTextWidget *_curTheme;
StaticTextWidget *_rendererPopUpDesc;
PopUpWidget *_rendererPopUp;
StaticTextWidget *_autosavePeriodPopUpDesc;
PopUpWidget *_autosavePeriodPopUp;
StaticTextWidget *_guiLanguagePopUpDesc;
PopUpWidget *_guiLanguagePopUp;
#ifdef USE_UPDATES
StaticTextWidget *_updatesPopUpDesc;
PopUpWidget *_updatesPopUp;
#endif
#ifdef USE_CLOUD
//
// Cloud controls
//
uint32 _selectedStorageIndex;
StaticTextWidget *_storagePopUpDesc;
PopUpWidget *_storagePopUp;
StaticTextWidget *_storageUsernameDesc;
StaticTextWidget *_storageUsername;
StaticTextWidget *_storageUsedSpaceDesc;
StaticTextWidget *_storageUsedSpace;
StaticTextWidget *_storageLastSyncDesc;
StaticTextWidget *_storageLastSync;
ButtonWidget *_storageConnectButton;
ButtonWidget *_storageRefreshButton;
ButtonWidget *_storageDownloadButton;
ButtonWidget *_runServerButton;
StaticTextWidget *_serverInfoLabel;
ButtonWidget *_rootPathButton;
StaticTextWidget *_rootPath;
ButtonWidget *_rootPathClearButton;
StaticTextWidget *_serverPortDesc;
EditTextWidget *_serverPort;
ButtonWidget *_serverPortClearButton;
bool _redrawCloudTab;
#ifdef USE_SDL_NET
bool _serverWasRunning;
#endif
void setupCloudTab();
#ifdef USE_LIBCURL
void storageInfoCallback(Cloud::Storage::StorageInfoResponse response);
void storageListDirectoryCallback(Cloud::Storage::ListDirectoryResponse response);
void storageErrorCallback(Networking::ErrorResponse response);
#endif
#endif // USE_CLOUD
};
} // End of namespace GUI
#endif
|